The key part is quoted here: "Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world?
In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. " This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -------------- Forwarded Message: -------------- From: "Patrick Shelley" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 +0000 Dan - hilarious! No, really, I mean that.....yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: > > Are you blaming valve for your using bots to gain achievements? Seriously? > That makes no sense. Someone in the forum said that as well... they said > valve made it "too easy to gain achievements using bots" which is just > ridiculous. It's not like it's a challenge, it's just not getting it in the > way that is intended. Not valve's fault I'd say. Most of these you can get > in normal play, so I see no reason to farm them out. > > Alt-fire means alternative firing mode... which is rightclick by default I > believe. > > > > > Date: Fri, 20 Jun 2008 01:58:36 +0100> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2 Update > Released> > OK - yes, great update. Good work Valve!> > But, I've managed to > get 20 out of the 38 achievemnts on my local machine> using bots of > different classes, using mimic aswell. I have written about> this before.> > > I would have another 5 if i knew what alt-fire is!> > What is alt-fire?> > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _________________________________________________________________ > The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. > http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds