There is no leak.
A memory leak leads to an increasing amount of memory without new events
happening.
As we can see, this not the case.
srcds is simply not giving resources free, after once taken them.

Servers near 1GB of memory usage are definitely not acceptable after just
2-3days.
Best solution would be to unload unused content on mapchange again.
Any official word from Valve on this?

2008/6/28 Mike Stiehm <[EMAIL PROTECTED]>:

> As for the memory leak on map change. Most of my servers run the
> same map and never once change map. maxrounds 50.. I see the
> leak progress as people leave/join the server. As the player ID
> goes up so does the ram on my box. On day 3 its nothing to see
> the server sucking up 1.5G and not change map once.
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