I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix.
I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

