I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has.
Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no "Critical Hit" or "schpank" noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]> wrote: > oh yes, i forgot about them. them ones are annoying epically the capping > one > > Jake Skenna wrote: > > I'd also like to see them fix being able to build in the farthest forward > > spawn by crouching, the one that is on the bridge, and being able to cap > the > > last point from behind in badlands > > > > On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: > > > > > >> 2. You can burn through any tiny wall/roof, etc > >> 4. is not an issue with gates. Rockets/Grenades can go through any tiny > >> "block" (wall/gates) in any map. > >> > >> Yea, would be nice to see them fixed. > >> > >> 2008/7/9 SakeFox <[EMAIL PROTECTED]>: > >> > >> > >>> I really have to question when these will be fixed. They been a issue > >>> for months. The sentry tracking i could understand being a problem but > >>> the rest, no. The map ones i think valve is just being lazy. The been > >>> there for months and have known about it but seem to refuse to fix > them. > >>> The shooting through the gate one they tried to fix with adding the > >>> metal around the gates, but then when they release goldrush forgot all > >>> about it and went back to the old way. I left off the one with demos > and > >>> others shooting when they get close to the gate because thats kind of a > >>> clipping issue and that along with the sentries i can understand being > >>> difficult to fix. > >>> > >>> I hate to bash valve, but its starting to seem that support for some > >>> issues is dropping off, kinda like QA for server releases. > >>> > >>> 1) badlands vis blocker on the red spawn (since map release) > >>> 2) goldrush burning through the wall, stage 1 near cap 2 top building > >>> across the red spawn building (since map release) > >>> 3) sentries tracking through walls > >>> 4) shooting through gates > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Devgru Seal - IT/Tech & PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

