Haha yeah we found out about the pyro taunt killing after a round ends. Works both ways, I suppose, but during a stalemate is the best time to do/see it :P
As for pyros walking around taunting after falling from a ledge, taunting, and killing something using that: We tried that as well, but it doesn't seem to work if you run-taunt. I actually miss the original version of running-taunts (Before taunt-killing was even thought of). I have a youtube up of it because I thought it was so much fun :P On Wed, Jul 9, 2008 at 1:58 PM, SakeFox <[EMAIL PROTECTED]> wrote: > i have noticed this too. it seems that with the last fix for this that > its actually gotten worse and happens more and with almost every class. > > another thing that could be fixed is the pyro taunt killing people after > they lose and the taunts working while you fall off a edge, leaving you > able to walk around and kill while taunting > > George "Devgru Seal" wrote: > > I too would like to see all of those fixed. > > > > I'd like to bring up something that me and a few friends have noticed, > not > > sure if any one else has. > > > > Pretend you're a sniper, firing SMG rounds down range on a scout running > > directly towards you (No transversal direction), when your stream turns > > critical. The tracers appear to be hitting the scout directly, but no > > "Critical Hit" or "schpank" noises come from them. I've noticed it for > > almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) > > > > Perhaps someone else has noticed this more lately? > > > > On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]> > wrote: > > > > > >> oh yes, i forgot about them. them ones are annoying epically the capping > >> one > >> > >> Jake Skenna wrote: > >> > >>> I'd also like to see them fix being able to build in the farthest > forward > >>> spawn by crouching, the one that is on the bridge, and being able to > cap > >>> > >> the > >> > >>> last point from behind in badlands > >>> > >>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > >>>> 2. You can burn through any tiny wall/roof, etc > >>>> 4. is not an issue with gates. Rockets/Grenades can go through any > tiny > >>>> "block" (wall/gates) in any map. > >>>> > >>>> Yea, would be nice to see them fixed. > >>>> > >>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>: > >>>> > >>>> > >>>> > >>>>> I really have to question when these will be fixed. They been a issue > >>>>> for months. The sentry tracking i could understand being a problem > but > >>>>> the rest, no. The map ones i think valve is just being lazy. The been > >>>>> there for months and have known about it but seem to refuse to fix > >>>>> > >> them. > >> > >>>>> The shooting through the gate one they tried to fix with adding the > >>>>> metal around the gates, but then when they release goldrush forgot > all > >>>>> about it and went back to the old way. I left off the one with demos > >>>>> > >> and > >> > >>>>> others shooting when they get close to the gate because thats kind of > a > >>>>> clipping issue and that along with the sentries i can understand > being > >>>>> difficult to fix. > >>>>> > >>>>> I hate to bash valve, but its starting to seem that support for some > >>>>> issues is dropping off, kinda like QA for server releases. > >>>>> > >>>>> 1) badlands vis blocker on the red spawn (since map release) > >>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top building > >>>>> across the red spawn building (since map release) > >>>>> 3) sentries tracking through walls > >>>>> 4) shooting through gates > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Devgru Seal - IT/Tech & PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

