Haha yeah we found out about the pyro taunt killing after a round ends.
Works both ways, I suppose, but during a stalemate is the best time to
do/see it :P

As for pyros walking around taunting after falling from a ledge, taunting,
and killing something using that: We tried that as well, but it doesn't seem
to work if you run-taunt.

I actually miss the original version of running-taunts (Before taunt-killing
was even thought of). I have a youtube up of it because I thought it was so
much fun :P


On Wed, Jul 9, 2008 at 1:58 PM, SakeFox <[EMAIL PROTECTED]> wrote:

> i have noticed this too. it seems that with the last fix for this that
> its actually gotten worse and happens more and with almost every class.
>
> another thing that could be fixed is the pyro taunt killing people after
> they lose and the taunts working while you fall off a edge, leaving you
> able to walk around and kill while taunting
>
> George "Devgru Seal" wrote:
> > I too would like to see all of those fixed.
> >
> > I'd like to bring up something that me and a few friends have noticed,
> not
> > sure if any one else has.
> >
> > Pretend you're a sniper, firing SMG rounds down range on a scout running
> > directly towards you (No transversal direction), when your stream turns
> > critical. The tracers appear to be hitting the scout directly, but no
> > "Critical Hit" or "schpank" noises come from them. I've noticed it for
> > almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
> >
> > Perhaps someone else has noticed this more lately?
> >
> > On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> oh yes, i forgot about them. them ones are annoying epically the capping
> >> one
> >>
> >> Jake Skenna wrote:
> >>
> >>> I'd also like to see them fix being able to build in the farthest
> forward
> >>> spawn by crouching, the one that is on the bridge, and being able to
> cap
> >>>
> >> the
> >>
> >>> last point from behind in badlands
> >>>
> >>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>
> >>>> 2. You can burn through any tiny wall/roof, etc
> >>>> 4. is not an issue with gates. Rockets/Grenades can go through any
> tiny
> >>>> "block" (wall/gates) in any map.
> >>>>
> >>>> Yea, would be nice to see them fixed.
> >>>>
> >>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
> >>>>
> >>>>
> >>>>
> >>>>> I really have to question when these will be fixed. They been a issue
> >>>>> for months. The sentry tracking i could understand being a problem
> but
> >>>>> the rest, no. The map ones i think valve is just being lazy. The been
> >>>>> there for months and have known about it but seem to refuse to fix
> >>>>>
> >> them.
> >>
> >>>>> The shooting through the gate one they tried to fix with adding the
> >>>>> metal around the gates, but then when they release goldrush forgot
> all
> >>>>> about it and went back to the old way. I left off the one with demos
> >>>>>
> >> and
> >>
> >>>>> others shooting when they get close to the gate because thats kind of
> a
> >>>>> clipping issue and that along with the sentries i can understand
> being
> >>>>> difficult to fix.
> >>>>>
> >>>>> I hate to bash valve, but its starting to seem that support for some
> >>>>> issues is dropping off, kinda like QA for server releases.
> >>>>>
> >>>>> 1) badlands vis blocker on the red spawn (since map release)
> >>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> >>>>> across the red spawn building (since map release)
> >>>>> 3) sentries tracking through walls
> >>>>> 4) shooting through gates
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Devgru Seal
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