oh yes, i forgot about them. them ones are annoying epically the capping one
Jake Skenna wrote: > I'd also like to see them fix being able to build in the farthest forward > spawn by crouching, the one that is on the bridge, and being able to cap the > last point from behind in badlands > > On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: > > >> 2. You can burn through any tiny wall/roof, etc >> 4. is not an issue with gates. Rockets/Grenades can go through any tiny >> "block" (wall/gates) in any map. >> >> Yea, would be nice to see them fixed. >> >> 2008/7/9 SakeFox <[EMAIL PROTECTED]>: >> >> >>> I really have to question when these will be fixed. They been a issue >>> for months. The sentry tracking i could understand being a problem but >>> the rest, no. The map ones i think valve is just being lazy. The been >>> there for months and have known about it but seem to refuse to fix them. >>> The shooting through the gate one they tried to fix with adding the >>> metal around the gates, but then when they release goldrush forgot all >>> about it and went back to the old way. I left off the one with demos and >>> others shooting when they get close to the gate because thats kind of a >>> clipping issue and that along with the sentries i can understand being >>> difficult to fix. >>> >>> I hate to bash valve, but its starting to seem that support for some >>> issues is dropping off, kinda like QA for server releases. >>> >>> 1) badlands vis blocker on the red spawn (since map release) >>> 2) goldrush burning through the wall, stage 1 near cap 2 top building >>> across the red spawn building (since map release) >>> 3) sentries tracking through walls >>> 4) shooting through gates >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

