oh yes, i forgot about them. them ones are annoying epically the capping one

Jake Skenna wrote:
> I'd also like to see them fix being able to build in the farthest forward
> spawn by crouching, the one that is on the bridge, and being able to cap the
> last point from behind in badlands
>
> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
>   
>> 2. You can burn through any tiny wall/roof, etc
>> 4. is not an issue with gates. Rockets/Grenades can go through any tiny
>> "block" (wall/gates) in any map.
>>
>> Yea, would be nice to see them fixed.
>>
>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
>>
>>     
>>> I really have to question when these will be fixed. They been a issue
>>> for months. The sentry tracking i could understand being a problem but
>>> the rest, no. The map ones i think valve is just being lazy. The been
>>> there for months and have known about it but seem to refuse to fix them.
>>> The shooting through the gate one they tried to fix with adding the
>>> metal around the gates, but then when they release goldrush forgot all
>>> about it and went back to the old way. I left off the one with demos and
>>> others shooting when they get close to the gate because thats kind of a
>>> clipping issue and that along with the sentries i can understand being
>>> difficult to fix.
>>>
>>> I hate to bash valve, but its starting to seem that support for some
>>> issues is dropping off, kinda like QA for server releases.
>>>
>>> 1) badlands vis blocker on the red spawn (since map release)
>>> 2) goldrush burning through the wall, stage 1 near cap 2 top building
>>> across the red spawn building (since map release)
>>> 3) sentries tracking through walls
>>> 4) shooting through gates
>>>
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