And being able to cap last point from behind on badlands

On Thu, Jul 10, 2008 at 2:36 AM, Ronny Schedel <[EMAIL PROTECTED]>
wrote:

> Sentries tracking through walls should not be fixed. The engineer is
> already
> the worst character right now, the sentries are too weak to fight back
> against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it
> will go worse for the Engineer. He even cannot fight back in a close combat
> against a Medic with Blutsauger.
>
>
> ----- Original Message -----
> From: "SakeFox" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the red spawn building (since map release)
> 3) sentries tracking through walls
> 4) shooting through gates
> 5) pyro taunt doesn't work when lost
> 6) crits actually being crits
> 7) pyro crit flame getting stuck on when not firing
> 8) badlands last progressive spawn should not have buildable areas by
> crouching
>
> anymore?
>
> to be honest i can't belive i forgot the pyro crit flame bug. its been
> there so long its kinda like part of the game. would have thought that
> would have been fixed a long time ago.
>
> Blood Letter wrote:
> > I'd actually like to see all classes get a killing taunt.
> >
> > It's your last line of defense if your team loses and you're being chased
> > down in the "bonus round".
> > Plus, it's hilarious.
> >
> > Also, the pyro taunt isn't instant kill - a heavy with a medic on him
> will
> > survive it quite easily.
> > I think it (and all kill taunts) should truly be instant kill.
> >
> >
> >> Date: Wed, 9 Jul 2008 13:58:57 -0400
> >> From: [EMAIL PROTECTED]
> >> To: [email protected]
> >> Subject: Re: [hlds] when will these be fixed?
> >>
> >> i have noticed this too. it seems that with the last fix for this that
> >> its actually gotten worse and happens more and with almost every class.
> >>
> >> another thing that could be fixed is the pyro taunt killing people after
> >> they lose and the taunts working while you fall off a edge, leaving you
> >> able to walk around and kill while taunting
> >>
> >> George "Devgru Seal" wrote:
> >>
> >>> I too would like to see all of those fixed.
> >>>
> >>> I'd like to bring up something that me and a few friends have noticed,
> >>> not
> >>> sure if any one else has.
> >>>
> >>> Pretend you're a sniper, firing SMG rounds down range on a scout
> running
> >>> directly towards you (No transversal direction), when your stream turns
> >>> critical. The tracers appear to be hitting the scout directly, but no
> >>> "Critical Hit" or "schpank" noises come from them. I've noticed it for
> >>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
> >>>
> >>> Perhaps someone else has noticed this more lately?
> >>>
> >>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> oh yes, i forgot about them. them ones are annoying epically the
> >>>> capping
> >>>> one
> >>>>
> >>>> Jake Skenna wrote:
> >>>>
> >>>>
> >>>>> I'd also like to see them fix being able to build in the farthest
> >>>>> forward
> >>>>> spawn by crouching, the one that is on the bridge, and being able to
> >>>>> cap
> >>>>>
> >>>>>
> >>>> the
> >>>>
> >>>>
> >>>>> last point from behind in badlands
> >>>>>
> >>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]>
> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> 2. You can burn through any tiny wall/roof, etc
> >>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any
> >>>>>> tiny
> >>>>>> "block" (wall/gates) in any map.
> >>>>>>
> >>>>>> Yea, would be nice to see them fixed.
> >>>>>>
> >>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> I really have to question when these will be fixed. They been a
> >>>>>>> issue
> >>>>>>> for months. The sentry tracking i could understand being a problem
> >>>>>>> but
> >>>>>>> the rest, no. The map ones i think valve is just being lazy. The
> >>>>>>> been
> >>>>>>> there for months and have known about it but seem to refuse to fix
> >>>>>>>
> >>>>>>>
> >>>> them.
> >>>>
> >>>>
> >>>>>>> The shooting through the gate one they tried to fix with adding the
> >>>>>>> metal around the gates, but then when they release goldrush forgot
> >>>>>>> all
> >>>>>>> about it and went back to the old way. I left off the one with
> demos
> >>>>>>>
> >>>>>>>
> >>>> and
> >>>>
> >>>>
> >>>>>>> others shooting when they get close to the gate because thats kind
> >>>>>>> of a
> >>>>>>> clipping issue and that along with the sentries i can understand
> >>>>>>> being
> >>>>>>> difficult to fix.
> >>>>>>>
> >>>>>>> I hate to bash valve, but its starting to seem that support for
> some
> >>>>>>> issues is dropping off, kinda like QA for server releases.
> >>>>>>>
> >>>>>>> 1) badlands vis blocker on the red spawn (since map release)
> >>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top
> >>>>>>> building
> >>>>>>> across the red spawn building (since map release)
> >>>>>>> 3) sentries tracking through walls
> >>>>>>> 4) shooting through gates
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
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> >>>>>>
> >>>>>>
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