There was a bug (fixed) in srcds that caused that, but Windows will load 
balance by itself.

Matthew Gottlieb wrote:
> Does windows automatically load-balance?
> I thought if you didn't define a core they all run on the first core (core
> 0).
>
> I could be wrong though, I don't currently have a multi-core server at my
> disposal.
>
> On Tue, Nov 4, 2008 at 9:49 AM, Wolfie - Cybernetic <
> [EMAIL PROTECTED]> wrote:
>
>   
>> In my experience, it's better to let Windows load balance them and not to
>> set any kind of affinity.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
>> Sent: 04 November 2008 15:45
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead dedicated servers
>>
>> I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only get a
>> single 24 man tf2 server on each CPU, and the load was something insane
>> like
>> 90% - 95%. It was horrible. We switched to an oct core opteron and saw an
>> improvement, but we were still getting high cpu load. The new architecture
>> is where it's at. People are running full servers off a single C2D quad
>> without any lag. Simply can't be done with outdated processors...
>>
>>     
>>> Date: Tue, 4 Nov 2008 10:30:56 -0500> From: [EMAIL PROTECTED]> To:
>>>       
>> [email protected]> Subject: Re: [hlds] Left 4 Dead dedicated
>> servers> > I don't explicitly configure tickrate or FPSrate. They're at the
>> default (whatever they may be). > > -----Original Message-----> From:
>> [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.> Sent:
>> Tuesday, November 04, 2008 10:04 AM> To: 'Half-Life dedicated Win32 server
>> mailing list'> Subject: Re: [hlds] Left 4 Dead dedicated servers> > I
>> really
>> wonder where this difference in CPU load comes from...> > Our config:>
>> Intel
>> Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core.> Tick
>> 66, FPS ~250.> > Cheers,> > -----Original Message-----> From:
>> [EMAIL PROTECTED]>
>> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt>
>> Sent: Tuesday, November 04, 2008 3:53 PM> To: Half-Life dedicated Win32
>> server mailing list> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
>> Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and one> server,
>> full, averages around 25% of one core and the highest it> spikes is at
>> around 45%.> > On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom
>> <[EMAIL PROTECTED]> wrote:> > perfmon.exe :)> >> > Early on I set up a
>> few
>> days worth of logging just to see how cpu cycles> were being distributed
>> across 8 srcds instances - 3 of which were TF2.> >> > Even with 4 servers
>> full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization> was only around
>> 20-25% on a Q6600 within a VM. When I correlated that to> what ESXI thought
>> CPU usage was, it was roughly the same. I'm not incredibly> worried about
>> L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older> 3.6ghz P4 Xeons
>> we have at work are complete dogs compared to anything on> Core2.> >
>> ________________________________________> > From:
>> [EMAIL PROTECTED]> [EMAIL PROTECTED]
>> On Behalf Of Cc2iscooL> [EMAIL PROTECTED]> > Sent: Monday, November
>> 03,
>> 2008 2:11 AM> > To: Half-Life dedicated Win32 server mailing list> >
>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >> > The P4's run SRCDS
>> like garbage compared to the new Intel chips.> >> > Matthew Gottlieb
>> wrote:>
>>     
>>>> I was running a 24-man TF2 server on a 3GHz P4 and CPU usage tended to
>>>>         
>> be> >> quite high. The Q6600 (Intel 2.4 Quad Core) are popular for servers
>> and> >> from what I've heard, people can generally only run one 24-man
>> server a> >> core. However, I've noticed that CPU usage drops drastically
>> when NOT> >> remote desktoped in...> >>> >> Unfortunately I don't have a
>> server to do testing.> >>> >> ~ Matt> >>> >> On Sun, Nov 2, 2008 at 9:29
>> PM,
>> Cc2iscooL <[EMAIL PROTECTED]> wrote:> >>> >>> >>> Yeah, because I was
>> going to say, on my Win2k8 box with an e8600 the> >>> system uses about
>> 10-20% CPU per 24 slot TF2 instance (with SourceTV)> >>> with the media
>> timer on.> >>>> >>> Karl Weckstrom wrote:> >>>> >>>> Funny, 2 full servers
>> in a vmware ESXI win2k3 instance uses around 5%> CPU> >>>>> >>> utilization
>> on a Q6600 here...> >>>> >>>> -----Original Message-----> >>>> From:
>> [EMAIL PROTECTED] [mailto:> >>>>> >>>
>> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> >>>> >>>>
>> Sent:
>> Sunday, November 02, 2008 6:20 PM> >>>> To: Half-Life dedicated Win32
>> server
>> mailing list> >>>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >>>>>
>>     
>>>>>> What processor architecture are you running?> >>>>> >>>> Matthew
>>>>>>             
>> Gottlieb wrote:> >>>>> >>>>> >>>>> Will the Left 4 Dead Dedicated Server
>> have multi-core support?> Running> >>>>>> >>> a> >>>> >>>>> 24-slot TF2
>> server requires a dedicated core of 2.4GHz or more. If> left> >>>>>> >>>
>> for> >>>> >>>>> dead requires more resources then a 24-slot TF2 server,>
>> mutli-threading> >>>>>> >>> is> >>>> >>>>> required for the dedicated
>> server.> >>>>>> >>>>> ~ Matt> >>>>>> >>>>> On Sun, Nov 2, 2008 at 3:44 PM,
>> Jake E <[EMAIL PROTECTED]> wrote:> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>
>> *"More details will be sent to the **mailing> >>>>>> lists*<> >>>>>>> >>>
>> https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819>> >>>>
>>     
>>>>>>>> * when we have them"*> >>>>>>> >>>>>>> >>>>>> You're VALVe,
>>>>>>>>                 
>> shouldn't
>> you have them NOW?> >>>>>>> >>>>>> On Fri, Oct 31, 2008 at 1:17 PM, Burton
>> Johnsey <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> wrote:>
>>     
>>>>>>>>>>>>>>>>> We have created an FAQ for the Left 4 Dead Demo.> >>>>>>>>
>>>>>>>>>>>>>>>>>                                   
>>>>>>>>> Article: Left 4 Dead Information> >>>>>>> Link:> >>>>>>>
>>>>>>>>>                   
>> https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723>
>>     
>>>>>>>>>>>>>>>>> On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom
>>>>>>>>>>>>>>>>>                                   
>> <[EMAIL PROTECTED]>> >>>>>>> wrote:> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>
>>     
>>>>>>>>>> I have like 3 quad core servers to toss out there for L4D.>
>>>>>>>>>>                     
>>>>>>>>>>>>>>>>>>> -----Original Message-----> >>>>>>>> From:
>>>>>>>>>>>>>>>>>>>                                       
>> [EMAIL PROTECTED] [mailto:> >>>>>>>>
>> [EMAIL PROTECTED] On Behalf Of Jake E> >>>>>>>> Sent:
>> Thursday, October 30, 2008 9:37 PM> >>>>>>>> To: Half-Life dedicated Win32
>> server mailing list> >>>>>>>> Subject: Re: [hlds] Left 4 Dead dedicated
>> servers> >>>>>>>>> >>>>>>>> Maybe Valve will do the honors.> >>>>>>>>>
>>     
>>>>>>>>>> On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <> >>>>>>>>> >>>
>>>>>>>>>>                     
>> [EMAIL PROTECTED]> >>>> >>>>>>>>> >>>>>>>>> wrote:> >>>>>>>>>>
>>     
>>>>>>>>>>> If L4D uses more CPU than a TF2 server and holds substantially>
>>>>>>>>>>>                       
>> less> >>>>>>>>> players,> >>>>>>>>> then hopefully somebody has a ton of
>> cash to blow on tons of> servers> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
>> or> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> there are going to be lots of people
>> unable to play (especially> >>>>>>>>>> >>> right> >>>> >>>>>>>>>> >>>>>>>>
>> after> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> release).> >>>>>>>>>>
>>     
>>>>>>>>>>> -----Original Message-----> >>>>>>>>> From:
>>>>>>>>>>>                       
>> [EMAIL PROTECTED]> >>>>>>>>>
>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric> >>>>>>>>>>
>>     
>>>>> Smith> >>>> >>>>>>>>> Sent: Thursday, October 30, 2008 12:59 PM>
>>>>>           
>>>>>>>>>>> To: Half-Life dedicated Win32 server mailing list;> >>>>>>>>>
>>>>>>>>>>>                       
>> [EMAIL PROTECTED]> >>>>>>>>> Subject: [hlds] Left 4 Dead
>> dedicated servers> >>>>>>>>>> >>>>>>>>> We'll be releasing the Left 4 Dead
>> dedicated server files prior to> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
>> the> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left> >>>>>>>>> >>>>>>>>> >>>>>>>>>
>>     
>>>>>>>>>>> 4 Dead demo being released. More details will be sent to the>
>>>>>>>>>>>                       
>> mailing> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> lists> >>>>>>>>>
>>     
>>>>>>>>>>>>>>>>>>>>>>>>>>>>> when we have them.> >>>>>>>>>> >>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                                                   
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>         
>> There
>> are two things to keep in mind regarding running a Left 4> Dead> >>>>>>>>>
>> server:> >>>>>>>>>> >>>>>>>>> 1) The CPU load for the Left 4 Dead server
>> will be higher than> >>>>>>>>>> >>> you're> >>>> >>>>>>>>>> >>>>>>>> used>
>>     
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> to for games like TF2. Left 4 Dead
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                                          
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                                    
>> has a bunch of A.I. for the> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
>> zombies,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> etc., that games like TF2 don't
>> have.> >>>>>>>>>> >>>>>>>>> 2) Left 4 Dead uses a new matchmaking system
>> we're developing.> We'll> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> be>
>>     
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> working with the server admin community
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                                                
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                  
>> to
>> make sure the new> system> >>>>>>>>> operates> >>>>>>>>> as smoothly as
>> possible. More details on this later.> >>>>>>>>>> >>>>>>>>> -Eric>
>>     
>> _______________________________________________> >>>>>>>>> To unsubscribe,
>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>>
>>     
>>>>>>>>>>>>>>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> please
>>>>>>>>>>>>>>>>>>                                     
>> visit:> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds>
>>     
>> _______________________________________________> >>>>>>>>> To unsubscribe,
>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>>
>>     
>>>>>>>>>>>>>>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> please
>>>>>>>>>>>>>>>>>>                                     
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>>     
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>>     
>>>>>>>>>> please visit:> >>>>>>>>
>>>>>>>>>>                     
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>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________>
>>>>>>>>>>>>>>>>>>>>>>>>                                                 
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>>>>>>>>>>>>>>                             
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