I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only get a single 
24 man tf2 server on each CPU, and the load was something insane like 90% - 
95%. It was horrible. We switched to an oct core opteron and saw an 
improvement, but we were still getting high cpu load. The new architecture is 
where it's at. People are running full servers off a single C2D quad without 
any lag. Simply can't be done with outdated processors...

> Date: Tue, 4 Nov 2008 10:30:56 -0500> From: [EMAIL PROTECTED]> To: 
> [email protected]> Subject: Re: [hlds] Left 4 Dead dedicated 
> servers> > I don't explicitly configure tickrate or FPSrate. They're at the 
> default (whatever they may be). > > -----Original Message-----> From: [EMAIL 
> PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.> Sent: Tuesday, 
> November 04, 2008 10:04 AM> To: 'Half-Life dedicated Win32 server mailing 
> list'> Subject: Re: [hlds] Left 4 Dead dedicated servers> > I really wonder 
> where this difference in CPU load comes from...> > Our config:> Intel Xeon 
> Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core.> Tick 66, FPS 
> ~250.> > Cheers,> > -----Original Message-----> From: [EMAIL PROTECTED]> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt> Sent: Tuesday, November 
> 04, 2008 3:53 PM> To: Half-Life dedicated Win32 server mailing list> Subject: 
> Re: [hlds] Left 4 Dead dedicated servers> > Some of our 24-slot TF2 servers 
> are on an Athlon X2 2.2ghz and one> server, full, averages around 25% of one 
> core and the highest it> spikes is at around 45%.> > On Mon, Nov 3, 2008 at 
> 7:09 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:> > perfmon.exe :)> >> > 
> Early on I set up a few days worth of logging just to see how cpu cycles> 
> were being distributed across 8 srcds instances - 3 of which were TF2.> >> > 
> Even with 4 servers full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization> 
> was only around 20-25% on a Q6600 within a VM. When I correlated that to> 
> what ESXI thought CPU usage was, it was roughly the same. I'm not incredibly> 
> worried about L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older> 
> 3.6ghz P4 Xeons we have at work are complete dogs compared to anything on> 
> Core2.> > ________________________________________> > From: [EMAIL 
> PROTECTED]> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> [EMAIL PROTECTED]> > 
> Sent: Monday, November 03, 2008 2:11 AM> > To: Half-Life dedicated Win32 
> server mailing list> > Subject: Re: [hlds] Left 4 Dead dedicated servers> >> 
> > The P4's run SRCDS like garbage compared to the new Intel chips.> >> > 
> Matthew Gottlieb wrote:> >> I was running a 24-man TF2 server on a 3GHz P4 
> and CPU usage tended to be> >> quite high. The Q6600 (Intel 2.4 Quad Core) 
> are popular for servers and> >> from what I've heard, people can generally 
> only run one 24-man server a> >> core. However, I've noticed that CPU usage 
> drops drastically when NOT> >> remote desktoped in...> >>> >> Unfortunately I 
> don't have a server to do testing.> >>> >> ~ Matt> >>> >> On Sun, Nov 2, 2008 
> at 9:29 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:> >>> >>> >>> Yeah, because I 
> was going to say, on my Win2k8 box with an e8600 the> >>> system uses about 
> 10-20% CPU per 24 slot TF2 instance (with SourceTV)> >>> with the media timer 
> on.> >>>> >>> Karl Weckstrom wrote:> >>>> >>>> Funny, 2 full servers in a 
> vmware ESXI win2k3 instance uses around 5%> CPU> >>>>> >>> utilization on a 
> Q6600 here...> >>>> >>>> -----Original Message-----> >>>> From: [EMAIL 
> PROTECTED] [mailto:> >>>>> >>> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> >>>> 
> >>>> Sent: Sunday, November 02, 2008 6:20 PM> >>>> To: Half-Life dedicated 
> Win32 server mailing list> >>>> Subject: Re: [hlds] Left 4 Dead dedicated 
> servers> >>>>> >>>> What processor architecture are you running?> >>>>> >>>> 
> Matthew Gottlieb wrote:> >>>>> >>>>> >>>>> Will the Left 4 Dead Dedicated 
> Server have multi-core support?> Running> >>>>>> >>> a> >>>> >>>>> 24-slot 
> TF2 server requires a dedicated core of 2.4GHz or more. If> left> >>>>>> >>> 
> for> >>>> >>>>> dead requires more resources then a 24-slot TF2 server,> 
> mutli-threading> >>>>>> >>> is> >>>> >>>>> required for the dedicated 
> server.> >>>>>> >>>>> ~ Matt> >>>>>> >>>>> On Sun, Nov 2, 2008 at 3:44 PM, 
> Jake E <[EMAIL PROTECTED]> wrote:> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> *"More 
> details will be sent to the **mailing> >>>>>> lists*<> >>>>>>> >>> 
> https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819>> >>>> 
> >>>>>> * when we have them"*> >>>>>>> >>>>>>> >>>>>> You're VALVe, shouldn't 
> you have them NOW?> >>>>>>> >>>>>> On Fri, Oct 31, 2008 at 1:17 PM, Burton 
> Johnsey <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> wrote:> >>>>>>>> 
> >>>>>>> We have created an FAQ for the Left 4 Dead Demo.> >>>>>>>> >>>>>>> 
> Article: Left 4 Dead Information> >>>>>>> Link:> >>>>>>> 
> https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723> >>>>>>>> 
> >>>>>>>> >>>>>>> On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom <[EMAIL 
> PROTECTED]>> >>>>>>> wrote:> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> I 
> have like 3 quad core servers to toss out there for L4D.> >>>>>>>>> >>>>>>>> 
> -----Original Message-----> >>>>>>>> From: [EMAIL PROTECTED] [mailto:> 
> >>>>>>>> [EMAIL PROTECTED] On Behalf Of Jake E> >>>>>>>> Sent: Thursday, 
> October 30, 2008 9:37 PM> >>>>>>>> To: Half-Life dedicated Win32 server 
> mailing list> >>>>>>>> Subject: Re: [hlds] Left 4 Dead dedicated servers> 
> >>>>>>>>> >>>>>>>> Maybe Valve will do the honors.> >>>>>>>>> >>>>>>>> On 
> Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <> >>>>>>>>> >>> [EMAIL PROTECTED]> 
> >>>> >>>>>>>>> >>>>>>>>> wrote:> >>>>>>>>>> >>>>>>>>> If L4D uses more CPU 
> than a TF2 server and holds substantially> less> >>>>>>>>> players,> 
> >>>>>>>>> then hopefully somebody has a ton of cash to blow on tons of> 
> servers> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> or> >>>>>>> >>>>>>> >>>>>>> 
> >>>>>>>>> there are going to be lots of people unable to play (especially> 
> >>>>>>>>>> >>> right> >>>> >>>>>>>>>> >>>>>>>> after> >>>>>>>>> >>>>>>>>> 
> >>>>>>>>> >>>>>>>>> release).> >>>>>>>>>> >>>>>>>>> -----Original 
> Message-----> >>>>>>>>> From: [EMAIL PROTECTED]> >>>>>>>>> [mailto:[EMAIL 
> PROTECTED] On Behalf Of Eric> >>>>>>>>>> >>> Smith> >>>> >>>>>>>>> Sent: 
> Thursday, October 30, 2008 12:59 PM> >>>>>>>>> To: Half-Life dedicated Win32 
> server mailing list;> >>>>>>>>> [EMAIL PROTECTED]> >>>>>>>>> Subject: [hlds] 
> Left 4 Dead dedicated servers> >>>>>>>>>> >>>>>>>>> We'll be releasing the 
> Left 4 Dead dedicated server files prior to> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 
> >>>>>> the> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left> >>>>>>>>> >>>>>>>>> 
> >>>>>>>>> >>>>>>>>> 4 Dead demo being released. More details will be sent to 
> the> mailing> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> lists> >>>>>>>>> 
> >>>>>>>>> >>>>>>>>> >>>>>>>>> when we have them.> >>>>>>>>>> >>>>>>>>> There 
> are two things to keep in mind regarding running a Left 4> Dead> >>>>>>>>> 
> server:> >>>>>>>>>> >>>>>>>>> 1) The CPU load for the Left 4 Dead server will 
> be higher than> >>>>>>>>>> >>> you're> >>>> >>>>>>>>>> >>>>>>>> used> 
> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> to for games like TF2. Left 4 Dead 
> has a bunch of A.I. for the> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> 
> zombies,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> etc., that games like TF2 don't 
> have.> >>>>>>>>>> >>>>>>>>> 2) Left 4 Dead uses a new matchmaking system 
> we're developing.> We'll> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> be> >>>>>>> 
> >>>>>>> >>>>>>> >>>>>>>>> working with the server admin community to make 
> sure the new> system> >>>>>>>>> operates> >>>>>>>>> as smoothly as possible. 
> More details on this later.> >>>>>>>>>> >>>>>>>>> -Eric> >>>>>>>>>> 
> >>>>>>>>>> >>>>>>>>> _______________________________________________> 
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list> 
> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> 
> >>>>>>>>> please visit:> >>>>>>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>>>> >>>>>>>>>> 
> >>>>>>>>> _______________________________________________> >>>>>>>>> To 
> unsubscribe, edit your list preferences, or view the list> >>>>>>>>>> 
> >>>>>>>>>> >>>>>>>>>> >>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> 
> please visit:> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds> 
> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> 
> _______________________________________________> >>>>>>>> To unsubscribe, 
> edit your list preferences, or view the list> >>>>>>>>> >>> archives,> >>>> 
> >>>>>>>> please visit:> >>>>>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>>> >>>>>>>> 
> _______________________________________________> >>>>>>>> To unsubscribe, 
> edit your list preferences, or view the list> >>>>>>>>> >>> archives,> >>>> 
> >>>>>>>> please visit:> >>>>>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>>> >>>>>>>>> 
> >>>>>>>>> >>>>>>>>> >>>>>>> _______________________________________________> 
> >>>>>>> To unsubscribe, edit your list preferences, or view the list> 
> archives,> >>>>>>> please visit:> >>>>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>> >>>>>>>> 
> >>>>>>>> >>>>>>>> >>>>>> _______________________________________________> 
> >>>>>> To unsubscribe, edit your list preferences, or view the list> 
> archives,> >>>>>> please visit:> >>>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>> >>>>>>> >>>>>>> 
> >>>>>>> >>>>> _______________________________________________> >>>>> To 
> unsubscribe, edit your list preferences, or view the list archives,> >>>>>> 
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> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>> >>>>>> >>>>>> 
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> edit your list preferences, or view the list archives,> >>>>> >>> please 
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