I know this was sent to the windows list, but on linux we notice if there's
only one busy server it will jump core every 5 minutes or so... if we
constrain it to the one core, we get a significant lag spike at the point
where it would have jumped, so we just leave them be these days.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Chris Brunelle
> Sent: 04 November 2008 17:36
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> This varies case by case.  If I set affinity using firedaemon the
> server
> experiences weird lag spikes until I remove the affinity.  I've heard
> some
> people say it made a difference and others who had issues.
> 
> --Chris
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of stutters
> Sent: Tuesday, November 04, 2008 10:30 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
> 
> I'm no Windows Server maverick (rly), but we saw noticeable
> improvements setting each srcds process to a specific core (by way of
> FireDaemon). CPU usage declined, gameplay improved.
> 
> Hardly scientific, but feedback none the less.
> 
> Matt "stutters" Albiniak
> Gamerscoalition
> [EMAIL PROTECTED]
> http://www.gamerscoalition.com
> 
> On Nov 4, 2008, at 11:24 AM, Cc2iscooL wrote:
> 
> > There was a bug (fixed) in srcds that caused that, but Windows will
> > load
> > balance by itself.
> >
> > Matthew Gottlieb wrote:
> >> Does windows automatically load-balance?
> >> I thought if you didn't define a core they all run on the first
> >> core (core
> >> 0).
> >>
> >> I could be wrong though, I don't currently have a multi-core server
> >> at my
> >> disposal.
> >>
> >> On Tue, Nov 4, 2008 at 9:49 AM, Wolfie - Cybernetic <
> >> [EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> In my experience, it's better to let Windows load balance them and
> >>> not to
> >>> set any kind of affinity.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec
> >>> Sanger
> >>> Sent: 04 November 2008 15:45
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Left 4 Dead dedicated servers
> >>>
> >>> I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only
> >>> get a
> >>> single 24 man tf2 server on each CPU, and the load was something
> >>> insane
> >>> like
> >>> 90% - 95%. It was horrible. We switched to an oct core opteron and
> >>> saw an
> >>> improvement, but we were still getting high cpu load. The new
> >>> architecture
> >>> is where it's at. People are running full servers off a single C2D
> >>> quad
> >>> without any lag. Simply can't be done with outdated processors...
> >>>
> >>>
> >>>> Date: Tue, 4 Nov 2008 10:30:56 -0500> From: [EMAIL PROTECTED]>
> To:
> >>>>
> >>> [email protected]> Subject: Re: [hlds] Left 4 Dead
> >>> dedicated
> >>> servers> > I don't explicitly configure tickrate or FPSrate.
> >>> They're at the
> >>> default (whatever they may be). > > -----Original Message----->
> >>> From:
> >>> [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Saint
> >>> K.> Sent:
> >>> Tuesday, November 04, 2008 10:04 AM> To: 'Half-Life dedicated
> >>> Win32 server
> >>> mailing list'> Subject: Re: [hlds] Left 4 Dead dedicated servers>
> >>> > I
> >>> really
> >>> wonder where this difference in CPU load comes from...> > Our
> >>> config:>
> >>> Intel
> >>> Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a
> >>> core.> Tick
> >>> 66, FPS ~250.> > Cheers,> > -----Original Message-----> From:
> >>> [EMAIL PROTECTED]>
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin
> >>> Wyatt>
> >>> Sent: Tuesday, November 04, 2008 3:53 PM> To: Half-Life dedicated
> >>> Win32
> >>> server mailing list> Subject: Re: [hlds] Left 4 Dead dedicated
> >>> servers> >
> >>> Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and
> >>> one> server,
> >>> full, averages around 25% of one core and the highest it> spikes
> >>> is at
> >>> around 45%.> > On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom
> >>> <[EMAIL PROTECTED]> wrote:> > perfmon.exe :)> >> > Early on I set
> >>> up a
> >>> few
> >>> days worth of logging just to see how cpu cycles> were being
> >>> distributed
> >>> across 8 srcds instances - 3 of which were TF2.> >> > Even with 4
> >>> servers
> >>> full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization> was only
> >>> around
> >>> 20-25% on a Q6600 within a VM. When I correlated that to> what
> >>> ESXI thought
> >>> CPU usage was, it was roughly the same. I'm not incredibly>
> >>> worried about
> >>> L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older> 3.6ghz
> >>> P4 Xeons
> >>> we have at work are complete dogs compared to anything on> Core2.>
> >
> >>> ________________________________________> > From:
> >>> [EMAIL PROTECTED]>
> [EMAIL PROTECTED]
> >>> ]
> >>> On Behalf Of Cc2iscooL> [EMAIL PROTECTED]> > Sent: Monday,
> >>> November
> >>> 03,
> >>> 2008 2:11 AM> > To: Half-Life dedicated Win32 server mailing list>
> >
> >>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >> > The P4's
> >>> run SRCDS
> >>> like garbage compared to the new Intel chips.> >> > Matthew
> Gottlieb
> >>> wrote:>
> >>>
> >>>>> I was running a 24-man TF2 server on a 3GHz P4 and CPU usage
> >>>>> tended to
> >>>>>
> >>> be> >> quite high. The Q6600 (Intel 2.4 Quad Core) are popular for
> >>> servers
> >>> and> >> from what I've heard, people can generally only run one 24-
> >>> man
> >>> server a> >> core. However, I've noticed that CPU usage drops
> >>> drastically
> >>> when NOT> >> remote desktoped in...> >>> >> Unfortunately I don't
> >>> have a
> >>> server to do testing.> >>> >> ~ Matt> >>> >> On Sun, Nov 2, 2008
> >>> at 9:29
> >>> PM,
> >>> Cc2iscooL <[EMAIL PROTECTED]> wrote:> >>> >>> >>> Yeah, because
> >>> I was
> >>> going to say, on my Win2k8 box with an e8600 the> >>> system uses
> >>> about
> >>> 10-20% CPU per 24 slot TF2 instance (with SourceTV)> >>> with the
> >>> media
> >>> timer on.> >>>> >>> Karl Weckstrom wrote:> >>>> >>>> Funny, 2 full
> >>> servers
> >>> in a vmware ESXI win2k3 instance uses around 5%> CPU> >>>>> >>>
> >>> utilization
> >>> on a Q6600 here...> >>>> >>>> -----Original Message-----> >>>>
> From:
> >>> [EMAIL PROTECTED] [mailto:> >>>>> >>>
> >>> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> >>>>
> >>> >>>>
> >>> Sent:
> >>> Sunday, November 02, 2008 6:20 PM> >>>> To: Half-Life dedicated
> >>> Win32
> >>> server
> >>> mailing list> >>>> Subject: Re: [hlds] Left 4 Dead dedicated
> >>> servers> >>>>>
> >>>
> >>>>>>> What processor architecture are you running?> >>>>> >>>>
> Matthew
> >>>>>>>
> >>> Gottlieb wrote:> >>>>> >>>>> >>>>> Will the Left 4 Dead Dedicated
> >>> Server
> >>> have multi-core support?> Running> >>>>>> >>> a> >>>> >>>>> 24-
> >>> slot TF2
> >>> server requires a dedicated core of 2.4GHz or more. If> left>
> >>> >>>>>> >>>
> >>> for> >>>> >>>>> dead requires more resources then a 24-slot TF2
> >>> server,>
> >>> mutli-threading> >>>>>> >>> is> >>>> >>>>> required for the
> >>> dedicated
> >>> server.> >>>>>> >>>>> ~ Matt> >>>>>> >>>>> On Sun, Nov 2, 2008 at
> >>> 3:44 PM,
> >>> Jake E <[EMAIL PROTECTED]> wrote:> >>>>>> >>>>>> >>>>>> >>>>>>
> >>> >>>>>>
> >>> *"More details will be sent to the **mailing> >>>>>> lists*<>
> >>> >>>>>>> >>>
> >>> https://support.steampowered.com/kb_article.php?ref=9427-
> >>> OPFH-2819>> >>>>
> >>>
> >>>>>>>>> * when we have them"*> >>>>>>> >>>>>>> >>>>>> You're VALVe,
> >>>>>>>>>
> >>> shouldn't
> >>> you have them NOW?> >>>>>>> >>>>>> On Fri, Oct 31, 2008 at 1:17
> >>> PM, Burton
> >>> Johnsey <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>>
> >>> wrote:>
> >>>
> >>>>>>>>>>>>>>>>>> We have created an FAQ for the Left 4 Dead Demo.>
> >>>>>>>>>>>>>>>>>> >>>>>>>>
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>> Article: Left 4 Dead Information> >>>>>>> Link:> >>>>>>>
> >>>>>>>>>>
> >>> https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723>
> >>>
> >>>>>>>>>>>>>>>>>> On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom
> >>>>>>>>>>>>>>>>>>
> >>> <[EMAIL PROTECTED]>> >>>>>>> wrote:> >>>>>>>> >>>>>>>> >>>>>>>>
> >>> >>>>>>>>
> >>>
> >>>>>>>>>>> I have like 3 quad core servers to toss out there for L4D.>
> >>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>> -----Original Message-----> >>>>>>>> From:
> >>>>>>>>>>>>>>>>>>>>
> >>> [EMAIL PROTECTED] [mailto:> >>>>>>>>
> >>> [EMAIL PROTECTED] On Behalf Of Jake E> >>>>>>>>
> >>> Sent:
> >>> Thursday, October 30, 2008 9:37 PM> >>>>>>>> To: Half-Life
> >>> dedicated Win32
> >>> server mailing list> >>>>>>>> Subject: Re: [hlds] Left 4 Dead
> >>> dedicated
> >>> servers> >>>>>>>>> >>>>>>>> Maybe Valve will do the honors.>
> >>> >>>>>>>>>
> >>>
> >>>>>>>>>>> On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <> >>>>>>>>>
> >>>>>>>>>>> >>>
> >>>>>>>>>>>
> >>> [EMAIL PROTECTED]> >>>> >>>>>>>>> >>>>>>>>> wrote:>
> >>>>>>>>>>
> >>>
> >>>>>>>>>>>> If L4D uses more CPU than a TF2 server and holds
> >>>>>>>>>>>> substantially>
> >>>>>>>>>>>>
> >>> less> >>>>>>>>> players,> >>>>>>>>> then hopefully somebody has a
> >>> ton of
> >>> cash to blow on tons of> servers> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>
> >>> >>>>>>
> >>> or> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> there are going to be lots
> >>> of people
> >>> unable to play (especially> >>>>>>>>>> >>> right> >>>> >>>>>>>>>>
> >>> >>>>>>>>
> >>> after> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> release).>
> >>>>>>>>>>
> >>>
> >>>>>>>>>>>> -----Original Message-----> >>>>>>>>> From:
> >>>>>>>>>>>>
> >>> [EMAIL PROTECTED]> >>>>>>>>>
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric>
> >>> >>>>>>>>>>
> >>>
> >>>>>> Smith> >>>> >>>>>>>>> Sent: Thursday, October 30, 2008 12:59 PM>
> >>>>>>
> >>>>>>>>>>>> To: Half-Life dedicated Win32 server mailing list;>
> >>>>>>>>>>>> >>>>>>>>>
> >>>>>>>>>>>>
> >>> [EMAIL PROTECTED]> >>>>>>>>> Subject: [hlds] Left
> >>> 4 Dead
> >>> dedicated servers> >>>>>>>>>> >>>>>>>>> We'll be releasing the
> >>> Left 4 Dead
> >>> dedicated server files prior to> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>
> >>> >>>>>>
> >>> the> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left> >>>>>>>>> >>>>>>>>>
> >>> >>>>>>>>>
> >>>
> >>>>>>>>>>>> 4 Dead demo being released. More details will be sent to
> >>>>>>>>>>>> the>
> >>>>>>>>>>>>
> >>> mailing> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> lists> >>>>>>>>>
> >>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> when we have them.> >>>>>>>>>> >>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>> There
> >>> are two things to keep in mind regarding running a Left 4> Dead>
> >>> >>>>>>>>>
> >>> server:> >>>>>>>>>> >>>>>>>>> 1) The CPU load for the Left 4 Dead
> >>> server
> >>> will be higher than> >>>>>>>>>> >>> you're> >>>> >>>>>>>>>>
> >>> >>>>>>>> used>
> >>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> to for games like TF2. Left 4
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dead
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>> has a bunch of A.I. for the> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>
> >>>>>>
> >>> zombies,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> etc., that games like
> >>> TF2 don't
> >>> have.> >>>>>>>>>> >>>>>>>>> 2) Left 4 Dead uses a new matchmaking
> >>> system
> >>> we're developing.> We'll> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
> >>> be>
> >>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> working with the server admin
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> community
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>> to
> >>> make sure the new> system> >>>>>>>>> operates> >>>>>>>>> as
> >>> smoothly as
> >>> possible. More details on this later.> >>>>>>>>>> >>>>>>>>> -Eric>
> >>>
> >>> _______________________________________________> >>>>>>>>> To
> >>> unsubscribe,
> >>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>>
> >>>
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> >>>>>>>>>>>>>>>>>>>
> >>> visit:> >>>>>>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >
> >>>
> >>> _______________________________________________> >>>>>>>>> To
> >>> unsubscribe,
> >>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>>
> >>>
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> >>>>>>>>>>>>>>>>>>>
> >>> visit:> >>>>>>>>>
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> >>> >
> >>>
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> >>> unsubscribe,
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> >>>
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> >>>
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