I don't understand why server popularity would matter if servers are chosen
at random?
Can servers still be private or manually selected?

Also, thanks all the info :)

~ Matt

On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]> wrote:

> Can we get some specs on the banner please?
>
> Size, file type, size restrictions etc...
>
> Eric Smith wrote:
> > Left 4 Dead will use the new matchmaking system we've been working
> > on.
> >
> > The new matchmaking system replaces the traditional server browser.
> > By running a public dedicated server your server will be added to a
> > list of servers available for clients to use when playing.  Games are
> > started from a Game Lobby by clients, who are then connected to a
> > dedicated server when they start the game.  When they're done, your
> > server is added back to the list of available servers.  Clients will
> > be able to "Quick Match", "Play Online", and "Play With Friends" when
> > they want to play a game.
> >
> > You will still have access to the traditional Message of the Day for
> > your server.  For Left 4 Dead, we've added a banner ad you can create
> > that will be displayed to clients when they're playing on your
> > server.  There is also a ranking system to show the popularity of
> > your server.
> >
> > This is the first version of what we've been working on, and we're
> > going to want feedback from all of you once things start turning up
> > tomorrow.
> >
> > -Eric
> >
> >
> >
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>
>
> --
> Matt Lyons (Bsc CS & Soft Eng)
> Content Administrator, Internode Systems
> 150 Grenfell St, Adelaide SA 5000
> Ph: (08) 8228 2877
> E-mail: [EMAIL PROTECTED]
> WWW: www.internode.com.au
> "In theory, there is no difference between theory and practice; In
> practice, there is."
>
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