Well if I can't make my servers private then they can shove their new system 
where the sun don't shine.

Better give us an explanation on this quick!

Busterking
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----- Original Message ----- 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 
<[email protected]>
Sent: Wednesday, November 05, 2008 8:57 PM
Subject: Re: [hlds] Left 4 Dead -Matchmaking


> Sounds like a no then. :/
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Wednesday, November 05, 2008 8:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> I don't have an answer for this yet, but your feedback is noted.
>
> -Eric
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Wednesday, November 05, 2008 5:50 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Agreed. This system sounds like a cool thing to have along with the
> regular server browser, but not as the only option. Taking away the
> choice of which server to play on regularly takes away a major incentive
> for people to host servers...
>
> Cc2iscooL wrote:
>> I certainly hope they can be manually selected. I'm not paying for
>> server space to play on someone else's server.
>>
>> Matthew Gottlieb wrote:
>>
>>> I don't understand why server popularity would matter if servers are
> chosen
>>> at random?
>>> Can servers still be private or manually selected?
>>>
>>> Also, thanks all the info :)
>>>
>>> ~ Matt
>>>
>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
> wrote:
>>>
>>>
>>>
>>>> Can we get some specs on the banner please?
>>>>
>>>> Size, file type, size restrictions etc...
>>>>
>>>> Eric Smith wrote:
>>>>
>>>>
>>>>> Left 4 Dead will use the new matchmaking system we've been working
>>>>> on.
>>>>>
>>>>> The new matchmaking system replaces the traditional server browser.
>>>>> By running a public dedicated server your server will be added to a
>>>>> list of servers available for clients to use when playing.  Games are
>>>>> started from a Game Lobby by clients, who are then connected to a
>>>>> dedicated server when they start the game.  When they're done, your
>>>>> server is added back to the list of available servers.  Clients will
>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" when
>>>>> they want to play a game.
>>>>>
>>>>> You will still have access to the traditional Message of the Day for
>>>>> your server.  For Left 4 Dead, we've added a banner ad you can create
>>>>> that will be displayed to clients when they're playing on your
>>>>> server.  There is also a ranking system to show the popularity of
>>>>> your server.
>>>>>
>>>>> This is the first version of what we've been working on, and we're
>>>>> going to want feedback from all of you once things start turning up
>>>>> tomorrow.
>>>>>
>>>>> -Eric
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________ To unsubscribe, edit
>>>>> your list preferences, or view the list archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> --
>>>> Matt Lyons (Bsc CS & Soft Eng)
>>>> Content Administrator, Internode Systems
>>>> 150 Grenfell St, Adelaide SA 5000
>>>> Ph: (08) 8228 2877
>>>> E-mail: [EMAIL PROTECTED]
>>>> WWW: www.internode.com.au
>>>> "In theory, there is no difference between theory and practice; In
>>>> practice, there is."
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>> _______________________________________________
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> please visit:
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>>>
>>>
>>
>> _______________________________________________
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> please visit:
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>>
>>
>
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>
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