So, I'm like fourth-ing it, but.. private servers, yeah?

On Wed, Nov 5, 2008 at 5:41 PM, Matthew Gottlieb <
[EMAIL PROTECTED]> wrote:

> I don't understand why server popularity would matter if servers are chosen
> at random?
> Can servers still be private or manually selected?
>
> Also, thanks all the info :)
>
> ~ Matt
>
> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
> wrote:
>
> > Can we get some specs on the banner please?
> >
> > Size, file type, size restrictions etc...
> >
> > Eric Smith wrote:
> > > Left 4 Dead will use the new matchmaking system we've been working
> > > on.
> > >
> > > The new matchmaking system replaces the traditional server browser.
> > > By running a public dedicated server your server will be added to a
> > > list of servers available for clients to use when playing.  Games are
> > > started from a Game Lobby by clients, who are then connected to a
> > > dedicated server when they start the game.  When they're done, your
> > > server is added back to the list of available servers.  Clients will
> > > be able to "Quick Match", "Play Online", and "Play With Friends" when
> > > they want to play a game.
> > >
> > > You will still have access to the traditional Message of the Day for
> > > your server.  For Left 4 Dead, we've added a banner ad you can create
> > > that will be displayed to clients when they're playing on your
> > > server.  There is also a ranking system to show the popularity of
> > > your server.
> > >
> > > This is the first version of what we've been working on, and we're
> > > going to want feedback from all of you once things start turning up
> > > tomorrow.
> > >
> > > -Eric
> > >
> > >
> > >
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> >
> >
> > --
> > Matt Lyons (Bsc CS & Soft Eng)
> > Content Administrator, Internode Systems
> > 150 Grenfell St, Adelaide SA 5000
> > Ph: (08) 8228 2877
> > E-mail: [EMAIL PROTECTED]
> > WWW: www.internode.com.au
> > "In theory, there is no difference between theory and practice; In
> > practice, there is."
> >
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> >
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