the servers should hold at least 8, 4 per side. Not sure about spectators though

> Date: Wed, 5 Nov 2008 20:03:25 -0600
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
> 
> Eric,
> Since L4D servers will only hold 4 people, is there anything planed in the
> case that all found servers are in use?  I know it might seem impossible,
> but other games server can hold up to 24 or more people.  L4D will require a
> lot more dedicated server then other Valve Games.
> 
> ~ Matt
> 
> On Wed, Nov 5, 2008 at 7:53 PM, Eric Smith <[EMAIL PROTECTED]> wrote:
> 
> > I don't have an answer for this yet, but your feedback is noted.
> >
> > -Eric
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Steve
> > Sent: Wednesday, November 05, 2008 5:50 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead -Matchmaking
> >
> > Agreed. This system sounds like a cool thing to have along with the
> > regular server browser, but not as the only option. Taking away the
> > choice of which server to play on regularly takes away a major incentive
> > for people to host servers...
> >
> > Cc2iscooL wrote:
> > > I certainly hope they can be manually selected. I'm not paying for
> > > server space to play on someone else's server.
> > >
> > > Matthew Gottlieb wrote:
> > >
> > >> I don't understand why server popularity would matter if servers are
> > chosen
> > >> at random?
> > >> Can servers still be private or manually selected?
> > >>
> > >> Also, thanks all the info :)
> > >>
> > >> ~ Matt
> > >>
> > >> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
> > wrote:
> > >>
> > >>
> > >>
> > >>> Can we get some specs on the banner please?
> > >>>
> > >>> Size, file type, size restrictions etc...
> > >>>
> > >>> Eric Smith wrote:
> > >>>
> > >>>
> > >>>> Left 4 Dead will use the new matchmaking system we've been working
> > >>>> on.
> > >>>>
> > >>>> The new matchmaking system replaces the traditional server browser.
> > >>>> By running a public dedicated server your server will be added to a
> > >>>> list of servers available for clients to use when playing.  Games are
> > >>>> started from a Game Lobby by clients, who are then connected to a
> > >>>> dedicated server when they start the game.  When they're done, your
> > >>>> server is added back to the list of available servers.  Clients will
> > >>>> be able to "Quick Match", "Play Online", and "Play With Friends" when
> > >>>> they want to play a game.
> > >>>>
> > >>>> You will still have access to the traditional Message of the Day for
> > >>>> your server.  For Left 4 Dead, we've added a banner ad you can create
> > >>>> that will be displayed to clients when they're playing on your
> > >>>> server.  There is also a ranking system to show the popularity of
> > >>>> your server.
> > >>>>
> > >>>> This is the first version of what we've been working on, and we're
> > >>>> going to want feedback from all of you once things start turning up
> > >>>> tomorrow.
> > >>>>
> > >>>> -Eric
> > >>>>
> > >>>>
> > >>>>
> > >>>> _______________________________________________ To unsubscribe, edit
> > >>>> your list preferences, or view the list archives, please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>> --
> > >>> Matt Lyons (Bsc CS & Soft Eng)
> > >>> Content Administrator, Internode Systems
> > >>> 150 Grenfell St, Adelaide SA 5000
> > >>> Ph: (08) 8228 2877
> > >>> E-mail: [EMAIL PROTECTED]
> > >>> WWW: www.internode.com.au
> > >>> "In theory, there is no difference between theory and practice; In
> > >>> practice, there is."
> > >>>
> > >>> _______________________________________________
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> > >>> please visit:
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> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
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> > please visit:
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> > >>
> > >>
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
> >
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> >
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> >
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