Companies will do, because of the advertisment banners.

> Well if that's the truth then why would anyone want to set up a dedicated
> server?
>
> That is just plain stupidity.
>
>
>
> Busterking
> 10-78 Clan Boss
> Visit our website
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> www.10-78.com
> ----- Original Message ----- 
> From: "Andrew Armstrong" <[EMAIL PROTECTED]>
> To: "'Half-Life dedicated Win32 server mailing list'"
> <[email protected]>
> Sent: Wednesday, November 05, 2008 11:12 PM
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
>
>> My understanding is that the dedicated servers are transparent, you don't
>> know about them as players.
>>
>> Players join a lobby system, create a room/play with friends, and then
>> when
>> the game starts, are sent to a dedicated server within a pool - that
>> server
>> is removed from the pool while a game is in progress.
>>
>> There is no way to join a server directly (as I doubt you are able to 
>> join
>> a
>> game in progress), rather you create a room in a server lobby and click
>> 'Play' and you are then allocated a server to play on. Therefore, your
>> server has no real configuration settings - those are decided by the
>> players
>> in the lobby system.
>>
>> You don't know which server you have been allocated until you are in game
>> and see the MOTD.
>>
>> While this does deviate quite a lot from the usual server browser model;
>> let's wait and give it a run through and then draw out some conclusions
>> and
>> provide feedback.
>>
>> I personally would find it handy to indicate a preference for a server
>> group
>> to play on (as the 'lobby room host') to be one of my ISP's game servers
>> for
>> both latency reasons and cost reasons (Free bandwidth to play on local
>> servers), and I am guaranteed to be playing on a server that I will have 
>> a
>> good time on rather than a possibly overloaded server I never want to 
>> play
>> on.
>>
>> - Andrew
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
>> Sent: Thursday, 6 November 2008 3:03 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>> Quoting the OP for this thread:
>>> Clients will be able to "Quick Match", "Play Online", and "Play With
>> Friends" when they want to play a game.
>> It sounds like "Quick Match" will put you directly into a random game
>> (hopefully the best possible for you at the time), "Play Online" will be
>> a sort of server browser like we have now, and "Play With Friends" will
>> most likely be a list of servers that your friends are playing on.
>>
>> That's just my views on how I think it will be. Whether or not it's like
>> that is still in the air it seems.
>>
>>
>> [EMAIL PROTECTED] wrote:
>>> I bet valve are looking at the drawing board as we speak,
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
>>> Sent: Thursday, 6 November 2008 2:48 PM
>>> To: 'Half-Life dedicated Win32 server mailing list'
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>>
>>> What if you have already pre-ordered it? This is like one of those EA
>>> surprises when they say "oh, you can only install three times."
>>> On the other hand we shouldn't guess and get riled until we hear
>>> something
>>> from someone in the know.
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED]
>>> Sent: Wednesday, November 05, 2008 9:40 PM
>>> To: 'Half-Life dedicated Win32 server mailing list'
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>> Hope we are able to 'pick' which servers we can play on, otherwise I'm
>>> not
>>> gonna bother hosting or playing this game.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
>>> Sent: Thursday, 6 November 2008 1:02 PM
>>> To: [email protected]
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>>
>>>
>>> Well I appreciate you taking the time to listen.
>>>
>>> To reiterate what others are saying, us every day average joes who spend
>> the
>>> money to run our own servers do it not only to give random people a 
>>> place
>> to
>>> play, but to form a community. This really isn't possible if players are
>>> randomly thrown in a server, as you get no chance to build/get to know
>>> regulars. If we can't use L4D to help build our own communities, then
>> there
>>> isn't really a point in us paying for the hosting.
>>>
>>> Hopefully we are still able to join a game by IP or from a browser list,
>> and
>>> if not at first, I hope this feature is implemented by the time the 
>>> final
>>> game is released.
>>>
>>>
>>>> From: [EMAIL PROTECTED]
>>>> To: [email protected]
>>>> Date: Wed, 5 Nov 2008 17:53:24 -0800
>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>
>>>> I don't have an answer for this yet, but your feedback is noted.
>>>>
>>>> -Eric
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>>
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>>>
>>>> Sent: Wednesday, November 05, 2008 5:50 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>
>>>> Agreed. This system sounds like a cool thing to have along with the
>>>> regular server browser, but not as the only option. Taking away the
>>>> choice of which server to play on regularly takes away a major 
>>>> incentive
>>>> for people to host servers...
>>>>
>>>> Cc2iscooL wrote:
>>>>
>>>>> I certainly hope they can be manually selected. I'm not paying for
>>>>> server space to play on someone else's server.
>>>>>
>>>>> Matthew Gottlieb wrote:
>>>>>
>>>>>
>>>>>> I don't understand why server popularity would matter if servers are
>>>>>>
>>> chosen
>>>
>>>>>> at random?
>>>>>> Can servers still be private or manually selected?
>>>>>>
>>>>>> Also, thanks all the info :)
>>>>>>
>>>>>> ~ Matt
>>>>>>
>>>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
>>>>>>
>>> wrote:
>>>
>>>>>>
>>>>>>
>>>>>>> Can we get some specs on the banner please?
>>>>>>>
>>>>>>> Size, file type, size restrictions etc...
>>>>>>>
>>>>>>> Eric Smith wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Left 4 Dead will use the new matchmaking system we've been working
>>>>>>>> on.
>>>>>>>>
>>>>>>>> The new matchmaking system replaces the traditional server browser.
>>>>>>>> By running a public dedicated server your server will be added to a
>>>>>>>> list of servers available for clients to use when playing.  Games
>>>>>>>> are
>>>>>>>> started from a Game Lobby by clients, who are then connected to a
>>>>>>>> dedicated server when they start the game.  When they're done, your
>>>>>>>> server is added back to the list of available servers.  Clients 
>>>>>>>> will
>>>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends"
>>>>>>>> when
>>>>>>>> they want to play a game.
>>>>>>>>
>>>>>>>> You will still have access to the traditional Message of the Day 
>>>>>>>> for
>>>>>>>> your server.  For Left 4 Dead, we've added a banner ad you can
>>>>>>>> create
>>>>>>>> that will be displayed to clients when they're playing on your
>>>>>>>> server.  There is also a ranking system to show the popularity of
>>>>>>>> your server.
>>>>>>>>
>>>>>>>> This is the first version of what we've been working on, and we're
>>>>>>>> going to want feedback from all of you once things start turning up
>>>>>>>> tomorrow.
>>>>>>>>
>>>>>>>> -Eric
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________ To unsubscribe, 
>>>>>>>> edit
>>>>>>>> your list preferences, or view the list archives, please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> --
>>>>>>> Matt Lyons (Bsc CS & Soft Eng)
>>>>>>> Content Administrator, Internode Systems
>>>>>>> 150 Grenfell St, Adelaide SA 5000
>>>>>>> Ph: (08) 8228 2877
>>>>>>> E-mail: [EMAIL PROTECTED]
>>>>>>> WWW: www.internode.com.au
>>>>>>> "In theory, there is no difference between theory and practice; In
>>>>>>> practice, there is."
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives,
>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>> archives,
>>>>>>
>>> please visit:
>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>>
>>> please visit:
>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
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>>>>
>>> please visit:
>>>
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>>>>
>>> please visit:
>>>
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>>>
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>>>
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>> please visit:
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>>>
>>
>>
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>>
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>
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