we have no idea currently

Dustin Peacock wrote:
> I'm still a little confused on something though, are we not going to need a 
> server.cfg or similar for L4D if it's all being handled by the matchmaking 
> server?
> ----- Original Message ----- 
> From: "Frank Hotte" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Sent: Wednesday, November 05, 2008 11:20 PM
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
>
>   
>> Well if that's the truth then why would anyone want to set up a dedicated
>> server?
>>
>> That is just plain stupidity.
>>
>>
>>
>> Busterking
>> 10-78 Clan Boss
>> Visit our website
>> Join our forums
>> www.10-78.com
>> ----- Original Message ----- 
>> From: "Andrew Armstrong" <[EMAIL PROTECTED]>
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> <[email protected]>
>> Sent: Wednesday, November 05, 2008 11:12 PM
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>>
>>     
>>> My understanding is that the dedicated servers are transparent, you don't
>>> know about them as players.
>>>
>>> Players join a lobby system, create a room/play with friends, and then
>>> when
>>> the game starts, are sent to a dedicated server within a pool - that
>>> server
>>> is removed from the pool while a game is in progress.
>>>
>>> There is no way to join a server directly (as I doubt you are able to 
>>> join
>>> a
>>> game in progress), rather you create a room in a server lobby and click
>>> 'Play' and you are then allocated a server to play on. Therefore, your
>>> server has no real configuration settings - those are decided by the
>>> players
>>> in the lobby system.
>>>
>>> You don't know which server you have been allocated until you are in game
>>> and see the MOTD.
>>>
>>> While this does deviate quite a lot from the usual server browser model;
>>> let's wait and give it a run through and then draw out some conclusions
>>> and
>>> provide feedback.
>>>
>>> I personally would find it handy to indicate a preference for a server
>>> group
>>> to play on (as the 'lobby room host') to be one of my ISP's game servers
>>> for
>>> both latency reasons and cost reasons (Free bandwidth to play on local
>>> servers), and I am guaranteed to be playing on a server that I will have 
>>> a
>>> good time on rather than a possibly overloaded server I never want to 
>>> play
>>> on.
>>>
>>> - Andrew
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
>>> Sent: Thursday, 6 November 2008 3:03 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>> Quoting the OP for this thread:
>>>       
>>>> Clients will be able to "Quick Match", "Play Online", and "Play With
>>>>         
>>> Friends" when they want to play a game.
>>> It sounds like "Quick Match" will put you directly into a random game
>>> (hopefully the best possible for you at the time), "Play Online" will be
>>> a sort of server browser like we have now, and "Play With Friends" will
>>> most likely be a list of servers that your friends are playing on.
>>>
>>> That's just my views on how I think it will be. Whether or not it's like
>>> that is still in the air it seems.
>>>
>>>
>>> [EMAIL PROTECTED] wrote:
>>>       
>>>> I bet valve are looking at the drawing board as we speak,
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
>>>> Sent: Thursday, 6 November 2008 2:48 PM
>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>
>>>>
>>>> What if you have already pre-ordered it? This is like one of those EA
>>>> surprises when they say "oh, you can only install three times."
>>>> On the other hand we shouldn't guess and get riled until we hear
>>>> something
>>>> from someone in the know.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>         
>>> [EMAIL PROTECTED]
>>>       
>>>> Sent: Wednesday, November 05, 2008 9:40 PM
>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>
>>>> Hope we are able to 'pick' which servers we can play on, otherwise I'm
>>>> not
>>>> gonna bother hosting or playing this game.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
>>>> Sent: Thursday, 6 November 2008 1:02 PM
>>>> To: [email protected]
>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>
>>>>
>>>>
>>>> Well I appreciate you taking the time to listen.
>>>>
>>>> To reiterate what others are saying, us every day average joes who spend
>>>>         
>>> the
>>>       
>>>> money to run our own servers do it not only to give random people a 
>>>> place
>>>>         
>>> to
>>>       
>>>> play, but to form a community. This really isn't possible if players are
>>>> randomly thrown in a server, as you get no chance to build/get to know
>>>> regulars. If we can't use L4D to help build our own communities, then
>>>>         
>>> there
>>>       
>>>> isn't really a point in us paying for the hosting.
>>>>
>>>> Hopefully we are still able to join a game by IP or from a browser list,
>>>>         
>>> and
>>>       
>>>> if not at first, I hope this feature is implemented by the time the 
>>>> final
>>>> game is released.
>>>>
>>>>
>>>>         
>>>>> From: [EMAIL PROTECTED]
>>>>> To: [email protected]
>>>>> Date: Wed, 5 Nov 2008 17:53:24 -0800
>>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>>
>>>>> I don't have an answer for this yet, but your feedback is noted.
>>>>>
>>>>> -Eric
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>>
>>>>>           
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>>>>
>>>>         
>>>>> Sent: Wednesday, November 05, 2008 5:50 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>>>
>>>>> Agreed. This system sounds like a cool thing to have along with the
>>>>> regular server browser, but not as the only option. Taking away the
>>>>> choice of which server to play on regularly takes away a major 
>>>>> incentive
>>>>> for people to host servers...
>>>>>
>>>>> Cc2iscooL wrote:
>>>>>
>>>>>           
>>>>>> I certainly hope they can be manually selected. I'm not paying for
>>>>>> server space to play on someone else's server.
>>>>>>
>>>>>> Matthew Gottlieb wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> I don't understand why server popularity would matter if servers are
>>>>>>>
>>>>>>>               
>>>> chosen
>>>>
>>>>         
>>>>>>> at random?
>>>>>>> Can servers still be private or manually selected?
>>>>>>>
>>>>>>> Also, thanks all the info :)
>>>>>>>
>>>>>>> ~ Matt
>>>>>>>
>>>>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
>>>>>>>
>>>>>>>               
>>>> wrote:
>>>>
>>>>         
>>>>>>>               
>>>>>>>> Can we get some specs on the banner please?
>>>>>>>>
>>>>>>>> Size, file type, size restrictions etc...
>>>>>>>>
>>>>>>>> Eric Smith wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Left 4 Dead will use the new matchmaking system we've been working
>>>>>>>>> on.
>>>>>>>>>
>>>>>>>>> The new matchmaking system replaces the traditional server browser.
>>>>>>>>> By running a public dedicated server your server will be added to a
>>>>>>>>> list of servers available for clients to use when playing.  Games
>>>>>>>>> are
>>>>>>>>> started from a Game Lobby by clients, who are then connected to a
>>>>>>>>> dedicated server when they start the game.  When they're done, your
>>>>>>>>> server is added back to the list of available servers.  Clients 
>>>>>>>>> will
>>>>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends"
>>>>>>>>> when
>>>>>>>>> they want to play a game.
>>>>>>>>>
>>>>>>>>> You will still have access to the traditional Message of the Day 
>>>>>>>>> for
>>>>>>>>> your server.  For Left 4 Dead, we've added a banner ad you can
>>>>>>>>> create
>>>>>>>>> that will be displayed to clients when they're playing on your
>>>>>>>>> server.  There is also a ranking system to show the popularity of
>>>>>>>>> your server.
>>>>>>>>>
>>>>>>>>> This is the first version of what we've been working on, and we're
>>>>>>>>> going to want feedback from all of you once things start turning up
>>>>>>>>> tomorrow.
>>>>>>>>>
>>>>>>>>> -Eric
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________ To unsubscribe, 
>>>>>>>>> edit
>>>>>>>>> your list preferences, or view the list archives, please visit:
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> --
>>>>>>>> Matt Lyons (Bsc CS & Soft Eng)
>>>>>>>> Content Administrator, Internode Systems
>>>>>>>> 150 Grenfell St, Adelaide SA 5000
>>>>>>>> Ph: (08) 8228 2877
>>>>>>>> E-mail: [EMAIL PROTECTED]
>>>>>>>> WWW: www.internode.com.au
>>>>>>>> "In theory, there is no difference between theory and practice; In
>>>>>>>> practice, there is."
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
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>>>>>>
>>>>>>
>>>>>>
>>>>>>             
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>>>>>
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>>>>>
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>
>
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