Well if that's the truth then why would anyone want to set up a dedicated 
server?

That is just plain stupidity.



Busterking
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----- Original Message ----- 
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 
<[email protected]>
Sent: Wednesday, November 05, 2008 11:12 PM
Subject: Re: [hlds] Left 4 Dead -Matchmaking


> My understanding is that the dedicated servers are transparent, you don't
> know about them as players.
>
> Players join a lobby system, create a room/play with friends, and then 
> when
> the game starts, are sent to a dedicated server within a pool - that 
> server
> is removed from the pool while a game is in progress.
>
> There is no way to join a server directly (as I doubt you are able to join 
> a
> game in progress), rather you create a room in a server lobby and click
> 'Play' and you are then allocated a server to play on. Therefore, your
> server has no real configuration settings - those are decided by the 
> players
> in the lobby system.
>
> You don't know which server you have been allocated until you are in game
> and see the MOTD.
>
> While this does deviate quite a lot from the usual server browser model;
> let's wait and give it a run through and then draw out some conclusions 
> and
> provide feedback.
>
> I personally would find it handy to indicate a preference for a server 
> group
> to play on (as the 'lobby room host') to be one of my ISP's game servers 
> for
> both latency reasons and cost reasons (Free bandwidth to play on local
> servers), and I am guaranteed to be playing on a server that I will have a
> good time on rather than a possibly overloaded server I never want to play
> on.
>
> - Andrew
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
> Sent: Thursday, 6 November 2008 3:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Quoting the OP for this thread:
>> Clients will be able to "Quick Match", "Play Online", and "Play With
> Friends" when they want to play a game.
> It sounds like "Quick Match" will put you directly into a random game
> (hopefully the best possible for you at the time), "Play Online" will be
> a sort of server browser like we have now, and "Play With Friends" will
> most likely be a list of servers that your friends are playing on.
>
> That's just my views on how I think it will be. Whether or not it's like
> that is still in the air it seems.
>
>
> [EMAIL PROTECTED] wrote:
>> I bet valve are looking at the drawing board as we speak,
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
>> Sent: Thursday, 6 November 2008 2:48 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>>
>> What if you have already pre-ordered it? This is like one of those EA
>> surprises when they say "oh, you can only install three times."
>> On the other hand we shouldn't guess and get riled until we hear 
>> something
>> from someone in the know.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
>> Sent: Wednesday, November 05, 2008 9:40 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>> Hope we are able to 'pick' which servers we can play on, otherwise I'm 
>> not
>> gonna bother hosting or playing this game.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
>> Sent: Thursday, 6 November 2008 1:02 PM
>> To: [email protected]
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>>
>>
>> Well I appreciate you taking the time to listen.
>>
>> To reiterate what others are saying, us every day average joes who spend
> the
>> money to run our own servers do it not only to give random people a place
> to
>> play, but to form a community. This really isn't possible if players are
>> randomly thrown in a server, as you get no chance to build/get to know
>> regulars. If we can't use L4D to help build our own communities, then
> there
>> isn't really a point in us paying for the hosting.
>>
>> Hopefully we are still able to join a game by IP or from a browser list,
> and
>> if not at first, I hope this feature is implemented by the time the final
>> game is released.
>>
>>
>>> From: [EMAIL PROTECTED]
>>> To: [email protected]
>>> Date: Wed, 5 Nov 2008 17:53:24 -0800
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>> I don't have an answer for this yet, but your feedback is noted.
>>>
>>> -Eric
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>>
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>>
>>> Sent: Wednesday, November 05, 2008 5:50 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>> Agreed. This system sounds like a cool thing to have along with the
>>> regular server browser, but not as the only option. Taking away the
>>> choice of which server to play on regularly takes away a major incentive
>>> for people to host servers...
>>>
>>> Cc2iscooL wrote:
>>>
>>>> I certainly hope they can be manually selected. I'm not paying for
>>>> server space to play on someone else's server.
>>>>
>>>> Matthew Gottlieb wrote:
>>>>
>>>>
>>>>> I don't understand why server popularity would matter if servers are
>>>>>
>> chosen
>>
>>>>> at random?
>>>>> Can servers still be private or manually selected?
>>>>>
>>>>> Also, thanks all the info :)
>>>>>
>>>>> ~ Matt
>>>>>
>>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
>>>>>
>> wrote:
>>
>>>>>
>>>>>
>>>>>> Can we get some specs on the banner please?
>>>>>>
>>>>>> Size, file type, size restrictions etc...
>>>>>>
>>>>>> Eric Smith wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Left 4 Dead will use the new matchmaking system we've been working
>>>>>>> on.
>>>>>>>
>>>>>>> The new matchmaking system replaces the traditional server browser.
>>>>>>> By running a public dedicated server your server will be added to a
>>>>>>> list of servers available for clients to use when playing.  Games 
>>>>>>> are
>>>>>>> started from a Game Lobby by clients, who are then connected to a
>>>>>>> dedicated server when they start the game.  When they're done, your
>>>>>>> server is added back to the list of available servers.  Clients will
>>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" 
>>>>>>> when
>>>>>>> they want to play a game.
>>>>>>>
>>>>>>> You will still have access to the traditional Message of the Day for
>>>>>>> your server.  For Left 4 Dead, we've added a banner ad you can 
>>>>>>> create
>>>>>>> that will be displayed to clients when they're playing on your
>>>>>>> server.  There is also a ranking system to show the popularity of
>>>>>>> your server.
>>>>>>>
>>>>>>> This is the first version of what we've been working on, and we're
>>>>>>> going to want feedback from all of you once things start turning up
>>>>>>> tomorrow.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________ To unsubscribe, edit
>>>>>>> your list preferences, or view the list archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> --
>>>>>> Matt Lyons (Bsc CS & Soft Eng)
>>>>>> Content Administrator, Internode Systems
>>>>>> 150 Grenfell St, Adelaide SA 5000
>>>>>> Ph: (08) 8228 2877
>>>>>> E-mail: [EMAIL PROTECTED]
>>>>>> WWW: www.internode.com.au
>>>>>> "In theory, there is no difference between theory and practice; In
>>>>>> practice, there is."
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>
>> please visit:
>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>> please visit:
>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>> please visit:
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>> please visit:
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
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>> please visit:
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>>
>>
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>> please visit:
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> _______________________________________________
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> please visit:
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>
>
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> please visit:
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>


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