I'm still a little confused on something though, are we not going to need a server.cfg or similar for L4D if it's all being handled by the matchmaking server? ----- Original Message ----- From: "Frank Hotte" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Wednesday, November 05, 2008 11:20 PM Subject: Re: [hlds] Left 4 Dead -Matchmaking
> Well if that's the truth then why would anyone want to set up a dedicated > server? > > That is just plain stupidity. > > > > Busterking > 10-78 Clan Boss > Visit our website > Join our forums > www.10-78.com > ----- Original Message ----- > From: "Andrew Armstrong" <[EMAIL PROTECTED]> > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Sent: Wednesday, November 05, 2008 11:12 PM > Subject: Re: [hlds] Left 4 Dead -Matchmaking > > >> My understanding is that the dedicated servers are transparent, you don't >> know about them as players. >> >> Players join a lobby system, create a room/play with friends, and then >> when >> the game starts, are sent to a dedicated server within a pool - that >> server >> is removed from the pool while a game is in progress. >> >> There is no way to join a server directly (as I doubt you are able to >> join >> a >> game in progress), rather you create a room in a server lobby and click >> 'Play' and you are then allocated a server to play on. Therefore, your >> server has no real configuration settings - those are decided by the >> players >> in the lobby system. >> >> You don't know which server you have been allocated until you are in game >> and see the MOTD. >> >> While this does deviate quite a lot from the usual server browser model; >> let's wait and give it a run through and then draw out some conclusions >> and >> provide feedback. >> >> I personally would find it handy to indicate a preference for a server >> group >> to play on (as the 'lobby room host') to be one of my ISP's game servers >> for >> both latency reasons and cost reasons (Free bandwidth to play on local >> servers), and I am guaranteed to be playing on a server that I will have >> a >> good time on rather than a possibly overloaded server I never want to >> play >> on. >> >> - Andrew >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk >> Sent: Thursday, 6 November 2008 3:03 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> Quoting the OP for this thread: >>> Clients will be able to "Quick Match", "Play Online", and "Play With >> Friends" when they want to play a game. >> It sounds like "Quick Match" will put you directly into a random game >> (hopefully the best possible for you at the time), "Play Online" will be >> a sort of server browser like we have now, and "Play With Friends" will >> most likely be a list of servers that your friends are playing on. >> >> That's just my views on how I think it will be. Whether or not it's like >> that is still in the air it seems. >> >> >> [EMAIL PROTECTED] wrote: >>> I bet valve are looking at the drawing board as we speak, >>> >>> >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain >>> Sent: Thursday, 6 November 2008 2:48 PM >>> To: 'Half-Life dedicated Win32 server mailing list' >>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>> >>> >>> What if you have already pre-ordered it? This is like one of those EA >>> surprises when they say "oh, you can only install three times." >>> On the other hand we shouldn't guess and get riled until we hear >>> something >>> from someone in the know. >>> >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of >> [EMAIL PROTECTED] >>> Sent: Wednesday, November 05, 2008 9:40 PM >>> To: 'Half-Life dedicated Win32 server mailing list' >>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>> >>> Hope we are able to 'pick' which servers we can play on, otherwise I'm >>> not >>> gonna bother hosting or playing this game. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger >>> Sent: Thursday, 6 November 2008 1:02 PM >>> To: [email protected] >>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>> >>> >>> >>> Well I appreciate you taking the time to listen. >>> >>> To reiterate what others are saying, us every day average joes who spend >> the >>> money to run our own servers do it not only to give random people a >>> place >> to >>> play, but to form a community. This really isn't possible if players are >>> randomly thrown in a server, as you get no chance to build/get to know >>> regulars. If we can't use L4D to help build our own communities, then >> there >>> isn't really a point in us paying for the hosting. >>> >>> Hopefully we are still able to join a game by IP or from a browser list, >> and >>> if not at first, I hope this feature is implemented by the time the >>> final >>> game is released. >>> >>> >>>> From: [EMAIL PROTECTED] >>>> To: [email protected] >>>> Date: Wed, 5 Nov 2008 17:53:24 -0800 >>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>>> >>>> I don't have an answer for this yet, but your feedback is noted. >>>> >>>> -Eric >>>> >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve >>> >>>> Sent: Wednesday, November 05, 2008 5:50 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>>> >>>> Agreed. This system sounds like a cool thing to have along with the >>>> regular server browser, but not as the only option. Taking away the >>>> choice of which server to play on regularly takes away a major >>>> incentive >>>> for people to host servers... >>>> >>>> Cc2iscooL wrote: >>>> >>>>> I certainly hope they can be manually selected. I'm not paying for >>>>> server space to play on someone else's server. >>>>> >>>>> Matthew Gottlieb wrote: >>>>> >>>>> >>>>>> I don't understand why server popularity would matter if servers are >>>>>> >>> chosen >>> >>>>>> at random? >>>>>> Can servers still be private or manually selected? >>>>>> >>>>>> Also, thanks all the info :) >>>>>> >>>>>> ~ Matt >>>>>> >>>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]> >>>>>> >>> wrote: >>> >>>>>> >>>>>> >>>>>>> Can we get some specs on the banner please? >>>>>>> >>>>>>> Size, file type, size restrictions etc... >>>>>>> >>>>>>> Eric Smith wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left 4 Dead will use the new matchmaking system we've been working >>>>>>>> on. >>>>>>>> >>>>>>>> The new matchmaking system replaces the traditional server browser. >>>>>>>> By running a public dedicated server your server will be added to a >>>>>>>> list of servers available for clients to use when playing. Games >>>>>>>> are >>>>>>>> started from a Game Lobby by clients, who are then connected to a >>>>>>>> dedicated server when they start the game. When they're done, your >>>>>>>> server is added back to the list of available servers. Clients >>>>>>>> will >>>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" >>>>>>>> when >>>>>>>> they want to play a game. >>>>>>>> >>>>>>>> You will still have access to the traditional Message of the Day >>>>>>>> for >>>>>>>> your server. For Left 4 Dead, we've added a banner ad you can >>>>>>>> create >>>>>>>> that will be displayed to clients when they're playing on your >>>>>>>> server. There is also a ranking system to show the popularity of >>>>>>>> your server. >>>>>>>> >>>>>>>> This is the first version of what we've been working on, and we're >>>>>>>> going to want feedback from all of you once things start turning up >>>>>>>> tomorrow. >>>>>>>> >>>>>>>> -Eric >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ To unsubscribe, >>>>>>>> edit >>>>>>>> your list preferences, or view the list archives, please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> -- >>>>>>> Matt Lyons (Bsc CS & Soft Eng) >>>>>>> Content Administrator, Internode Systems >>>>>>> 150 Grenfell St, Adelaide SA 5000 >>>>>>> Ph: (08) 8228 2877 >>>>>>> E-mail: [EMAIL PROTECTED] >>>>>>> WWW: www.internode.com.au >>>>>>> "In theory, there is no difference between theory and practice; In >>>>>>> practice, there is." >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> >>> please visit: >>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>> please visit: >>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> _________________________________________________________________ >>> Windows Live Hotmail now works up to 70% faster. >>> >> http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_ >>> 112008 >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.175 / Virus Database: 270.9.0/1770 - Release Date: 11/5/2008 > 5:36 PM > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

