WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is:
"// Server Name hostname " *=Consolespot.net=* 4Slot Kill Factory" // Rcon Cvars rcon_password "xxxxxx" //Set's remote control password // Server Password sv_password "" // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop sv_downloadurl "" //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl "http://maps.killercreation.co.uk/maps/customers/eatit/L4D" // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir "logs" //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty "Hard" //Additional Cvars sv_tags "Server Browser Join Enabled" //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011" Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _________________________________________________________________ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

