WOW this is turning into some wiered shit, I have been having some problems 
with my L4D server, by that I mean a lack of players joining, on my home server 
I start it and people join with in seconds (literally 4/4 within about 5 
seconds) however on my externally hosted server it can go for hours 
unpopulated. My hope server by default game with no server.cfg, no I decided to 
delete it on my external server too and what do you know, 4/4 in 5 seconds 
after a restart. My server.cfg is:

"// Server Name
hostname "               *=Consolespot.net=* 4Slot Kill Factory"

// Rcon Cvars
rcon_password "xxxxxx" //Set's remote control password

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to use color correction 
on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients 
connected to this server.
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered 
ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the 
player.
sv_consistency 1 //Whether the server enforces file consistency for critical 
files
sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no 
non-class C addresses )
sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South 
America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 
- world

// HTTP Redirect
sv_downloadurl "http://maps.killercreation.co.uk/maps/customers/eatit/L4D";

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be 
stored.

//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for 
cl_cmdrate.

// Show server in public server browser
sv_allow_lobby_connect_only 0

//Game Difficulty
z_difficulty "Hard" 

//Additional Cvars
sv_tags "Server Browser Join Enabled"

//Add to Master Server
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
setmaster add 69.28.151.162:27011
setmaster add 68.142.72.250:27011"

Can anyone see if anything is wrong here which could cause my server not to be 
populated with it in?

Thanks


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