Well for starters you have "sv_tags "Server Browser Join Enabled"" but
that's a lie because you do not have "sv_unreserve" anywhere in your
server.cfg so your server is reserved only for the lobby and you're just
annoying people who see those tags and can't join due to reservation.

On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]> wrote:

>
> WOW this is turning into some wiered shit, I have been having some problems
> with my L4D server, by that I mean a lack of players joining, on my home
> server I start it and people join with in seconds (literally 4/4 within
> about 5 seconds) however on my externally hosted server it can go for hours
> unpopulated. My hope server by default game with no server.cfg, no I decided
> to delete it on my external server too and what do you know, 4/4 in 5
> seconds after a restart. My server.cfg is:
>
> "// Server Name
> hostname "               *=Consolespot.net=* 4Slot Kill Factory"
>
> // Rcon Cvars
> rcon_password "xxxxxx" //Set's remote control password
>
> // Server Password
> sv_password "" // Password protects server
>
> // Server Cvars
> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> sv_allow_color_correction 0 //Allow or disallow clients to use color
> correction on this server.
> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
> connected to this server.
> sv_alltalk 1 //Players can hear all other players, no team restrictions
> sv_alternateticks 0 //If set, server only simulates entities on even
> numbered ticks.
> sv_cheats 0 //Allow cheats on server
> sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
> player.
> sv_consistency 1 //Whether the server enforces file consistency for
> critical files
> sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
> sv_downloadurl "" //Location from which clients can download missing files
> sv_pausable 0 //Is the server pausable.
>
> // Lan or internet play, Server region cvars
> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
> non-class C addresses )
> sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
> South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
> Africa, 255 - world
>
> // HTTP Redirect
> sv_downloadurl "http://maps.killercreation.co.uk/maps/customers/eatit/L4D";
>
> // Server Logging
> sv_log_onefile 0 //Log server information to only one file.
> sv_logbans 1 //Log server bans in the server logs.
> sv_logecho 0 //Echo log information to the console.
> sv_logfile 1 //Log server information in the log file.
> sv_logflush 0 //Flush the log file to disk on each write (slow).
> sv_logsdir "logs" //Folder in the game directory where server logs will be
> stored.
>
> //Server Rates
> sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value
> for cl_cmdrate.
>
> // Show server in public server browser
> sv_allow_lobby_connect_only 0
>
> //Game Difficulty
> z_difficulty "Hard"
>
> //Additional Cvars
> sv_tags "Server Browser Join Enabled"
>
> //Add to Master Server
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
> setmaster add 69.28.151.162:27011
> setmaster add 68.142.72.250:27011"
>
> Can anyone see if anything is wrong here which could cause my server not to
> be populated with it in?
>
> Thanks
>
>
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