I don't think you understand how it works. sv_unreserve only does 
something if the slot is reserved for lobby connections. The slots 
aren't (at least they shouldn't be) reserved until a lobby host attempts 
to join your server, so having it in your server.cfg isn't a requirement.

1nsane wrote:
> Well for starters you have "sv_tags "Server Browser Join Enabled"" but
> that's a lie because you do not have "sv_unreserve" anywhere in your
> server.cfg so your server is reserved only for the lobby and you're just
> annoying people who see those tags and can't join due to reservation.
>
> On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]> wrote:
>
>   
>> WOW this is turning into some wiered shit, I have been having some problems
>> with my L4D server, by that I mean a lack of players joining, on my home
>> server I start it and people join with in seconds (literally 4/4 within
>> about 5 seconds) however on my externally hosted server it can go for hours
>> unpopulated. My hope server by default game with no server.cfg, no I decided
>> to delete it on my external server too and what do you know, 4/4 in 5
>> seconds after a restart. My server.cfg is:
>>
>> "// Server Name
>> hostname "               *=Consolespot.net=* 4Slot Kill Factory"
>>
>> // Rcon Cvars
>> rcon_password "xxxxxx" //Set's remote control password
>>
>> // Server Password
>> sv_password "" // Password protects server
>>
>> // Server Cvars
>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>> sv_allow_color_correction 0 //Allow or disallow clients to use color
>> correction on this server.
>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
>> connected to this server.
>> sv_alltalk 1 //Players can hear all other players, no team restrictions
>> sv_alternateticks 0 //If set, server only simulates entities on even
>> numbered ticks.
>> sv_cheats 0 //Allow cheats on server
>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
>> player.
>> sv_consistency 1 //Whether the server enforces file consistency for
>> critical files
>> sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
>> sv_downloadurl "" //Location from which clients can download missing files
>> sv_pausable 0 //Is the server pausable.
>>
>> // Lan or internet play, Server region cvars
>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
>> non-class C addresses )
>> sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
>> South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
>> Africa, 255 - world
>>
>> // HTTP Redirect
>> sv_downloadurl "http://maps.killercreation.co.uk/maps/customers/eatit/L4D";
>>
>> // Server Logging
>> sv_log_onefile 0 //Log server information to only one file.
>> sv_logbans 1 //Log server bans in the server logs.
>> sv_logecho 0 //Echo log information to the console.
>> sv_logfile 1 //Log server information in the log file.
>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>> sv_logsdir "logs" //Folder in the game directory where server logs will be
>> stored.
>>
>> //Server Rates
>> sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value
>> for cl_cmdrate.
>>
>> // Show server in public server browser
>> sv_allow_lobby_connect_only 0
>>
>> //Game Difficulty
>> z_difficulty "Hard"
>>
>> //Additional Cvars
>> sv_tags "Server Browser Join Enabled"
>>
>> //Add to Master Server
>> setmaster add 68.142.72.250:27011
>> setmaster add 72.165.61.189:27011
>> setmaster add 69.28.151.162:27011
>> setmaster add 68.142.72.250:27011"
>>
>> Can anyone see if anything is wrong here which could cause my server not to
>> be populated with it in?
>>
>> Thanks
>>
>>
>> _________________________________________________________________
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