Hah it did before as I tried running a non lobby connect server with and
whitout it. Maybe the update fixed it then :D.

On Sat, Nov 8, 2008 at 5:24 PM, bl4nk <[EMAIL PROTECTED]> wrote:

> I'm pretty sure that reservations get dropped on map change. Just having
> it in the server.cfg wouldn't help you if a lobby host connected and
> then left. I believe they fixed that so that when that happens the
> reserved slots are timed out after a while.
>
> 1nsane wrote:
> > Oh? But then once it's reserved the reservation lasts for negatives and
> it
> > stays reserved even after people leave. That has been the case for me
> > atleast. Unless there was some optional update that I missed?
> >
> > On Sat, Nov 8, 2008 at 5:08 PM, bl4nk <[EMAIL PROTECTED]> wrote:
> >
> >
> >> I don't think you understand how it works. sv_unreserve only does
> >> something if the slot is reserved for lobby connections. The slots
> >> aren't (at least they shouldn't be) reserved until a lobby host attempts
> >> to join your server, so having it in your server.cfg isn't a
> requirement.
> >>
> >> 1nsane wrote:
> >>
> >>> Well for starters you have "sv_tags "Server Browser Join Enabled"" but
> >>> that's a lie because you do not have "sv_unreserve" anywhere in your
> >>> server.cfg so your server is reserved only for the lobby and you're
> just
> >>> annoying people who see those tags and can't join due to reservation.
> >>>
> >>> On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]>
> >>>
> >> wrote:
> >>
> >>>
> >>>> WOW this is turning into some wiered shit, I have been having some
> >>>>
> >> problems
> >>
> >>>> with my L4D server, by that I mean a lack of players joining, on my
> home
> >>>> server I start it and people join with in seconds (literally 4/4
> within
> >>>> about 5 seconds) however on my externally hosted server it can go for
> >>>>
> >> hours
> >>
> >>>> unpopulated. My hope server by default game with no server.cfg, no I
> >>>>
> >> decided
> >>
> >>>> to delete it on my external server too and what do you know, 4/4 in 5
> >>>> seconds after a restart. My server.cfg is:
> >>>>
> >>>> "// Server Name
> >>>> hostname "               *=Consolespot.net=* 4Slot Kill Factory"
> >>>>
> >>>> // Rcon Cvars
> >>>> rcon_password "xxxxxx" //Set's remote control password
> >>>>
> >>>> // Server Password
> >>>> sv_password "" // Password protects server
> >>>>
> >>>> // Server Cvars
> >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> >>>> sv_allow_color_correction 0 //Allow or disallow clients to use color
> >>>> correction on this server.
> >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on
> clients
> >>>> connected to this server.
> >>>> sv_alltalk 1 //Players can hear all other players, no team
> restrictions
> >>>> sv_alternateticks 0 //If set, server only simulates entities on even
> >>>> numbered ticks.
> >>>> sv_cheats 0 //Allow cheats on server
> >>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to
> >>>>
> >> the
> >>
> >>>> player.
> >>>> sv_consistency 1 //Whether the server enforces file consistency for
> >>>> critical files
> >>>> sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
> >>>> sv_downloadurl "" //Location from which clients can download missing
> >>>>
> >> files
> >>
> >>>> sv_pausable 0 //Is the server pausable.
> >>>>
> >>>> // Lan or internet play, Server region cvars
> >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
> no
> >>>> non-class C addresses )
> >>>> sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
> >>>> South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7
> -
> >>>> Africa, 255 - world
> >>>>
> >>>> // HTTP Redirect
> >>>> sv_downloadurl "
> >>>>
> >> http://maps.killercreation.co.uk/maps/customers/eatit/L4D";
> >>
> >>>> // Server Logging
> >>>> sv_log_onefile 0 //Log server information to only one file.
> >>>> sv_logbans 1 //Log server bans in the server logs.
> >>>> sv_logecho 0 //Echo log information to the console.
> >>>> sv_logfile 1 //Log server information in the log file.
> >>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
> >>>> sv_logsdir "logs" //Folder in the game directory where server logs
> will
> >>>>
> >> be
> >>
> >>>> stored.
> >>>>
> >>>> //Server Rates
> >>>> sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum
> >>>>
> >> value
> >>
> >>>> for cl_cmdrate.
> >>>>
> >>>> // Show server in public server browser
> >>>> sv_allow_lobby_connect_only 0
> >>>>
> >>>> //Game Difficulty
> >>>> z_difficulty "Hard"
> >>>>
> >>>> //Additional Cvars
> >>>> sv_tags "Server Browser Join Enabled"
> >>>>
> >>>> //Add to Master Server
> >>>> setmaster add 68.142.72.250:27011
> >>>> setmaster add 72.165.61.189:27011
> >>>> setmaster add 69.28.151.162:27011
> >>>> setmaster add 68.142.72.250:27011"
> >>>>
> >>>> Can anyone see if anything is wrong here which could cause my server
> not
> >>>>
> >> to
> >>
> >>>> be populated with it in?
> >>>>
> >>>> Thanks
> >>>>
> >>>>
> >>>> _________________________________________________________________
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> >>>>
> >>>>
> >>>>
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> >>>
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> >>
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> >>>
> >>>
> >>>
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> >>
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