I'm pretty sure that reservations get dropped on map change. Just having it in the server.cfg wouldn't help you if a lobby host connected and then left. I believe they fixed that so that when that happens the reserved slots are timed out after a while.
1nsane wrote: > Oh? But then once it's reserved the reservation lasts for negatives and it > stays reserved even after people leave. That has been the case for me > atleast. Unless there was some optional update that I missed? > > On Sat, Nov 8, 2008 at 5:08 PM, bl4nk <[EMAIL PROTECTED]> wrote: > > >> I don't think you understand how it works. sv_unreserve only does >> something if the slot is reserved for lobby connections. The slots >> aren't (at least they shouldn't be) reserved until a lobby host attempts >> to join your server, so having it in your server.cfg isn't a requirement. >> >> 1nsane wrote: >> >>> Well for starters you have "sv_tags "Server Browser Join Enabled"" but >>> that's a lie because you do not have "sv_unreserve" anywhere in your >>> server.cfg so your server is reserved only for the lobby and you're just >>> annoying people who see those tags and can't join due to reservation. >>> >>> On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]> >>> >> wrote: >> >>> >>>> WOW this is turning into some wiered shit, I have been having some >>>> >> problems >> >>>> with my L4D server, by that I mean a lack of players joining, on my home >>>> server I start it and people join with in seconds (literally 4/4 within >>>> about 5 seconds) however on my externally hosted server it can go for >>>> >> hours >> >>>> unpopulated. My hope server by default game with no server.cfg, no I >>>> >> decided >> >>>> to delete it on my external server too and what do you know, 4/4 in 5 >>>> seconds after a restart. My server.cfg is: >>>> >>>> "// Server Name >>>> hostname " *=Consolespot.net=* 4Slot Kill Factory" >>>> >>>> // Rcon Cvars >>>> rcon_password "xxxxxx" //Set's remote control password >>>> >>>> // Server Password >>>> sv_password "" // Password protects server >>>> >>>> // Server Cvars >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >>>> sv_allow_color_correction 0 //Allow or disallow clients to use color >>>> correction on this server. >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients >>>> connected to this server. >>>> sv_alltalk 1 //Players can hear all other players, no team restrictions >>>> sv_alternateticks 0 //If set, server only simulates entities on even >>>> numbered ticks. >>>> sv_cheats 0 //Allow cheats on server >>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to >>>> >> the >> >>>> player. >>>> sv_consistency 1 //Whether the server enforces file consistency for >>>> critical files >>>> sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop >>>> sv_downloadurl "" //Location from which clients can download missing >>>> >> files >> >>>> sv_pausable 0 //Is the server pausable. >>>> >>>> // Lan or internet play, Server region cvars >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no >>>> non-class C addresses ) >>>> sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - >>>> South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - >>>> Africa, 255 - world >>>> >>>> // HTTP Redirect >>>> sv_downloadurl " >>>> >> http://maps.killercreation.co.uk/maps/customers/eatit/L4D" >> >>>> // Server Logging >>>> sv_log_onefile 0 //Log server information to only one file. >>>> sv_logbans 1 //Log server bans in the server logs. >>>> sv_logecho 0 //Echo log information to the console. >>>> sv_logfile 1 //Log server information in the log file. >>>> sv_logflush 0 //Flush the log file to disk on each write (slow). >>>> sv_logsdir "logs" //Folder in the game directory where server logs will >>>> >> be >> >>>> stored. >>>> >>>> //Server Rates >>>> sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum >>>> >> value >> >>>> for cl_cmdrate. >>>> >>>> // Show server in public server browser >>>> sv_allow_lobby_connect_only 0 >>>> >>>> //Game Difficulty >>>> z_difficulty "Hard" >>>> >>>> //Additional Cvars >>>> sv_tags "Server Browser Join Enabled" >>>> >>>> //Add to Master Server >>>> setmaster add 68.142.72.250:27011 >>>> setmaster add 72.165.61.189:27011 >>>> setmaster add 69.28.151.162:27011 >>>> setmaster add 68.142.72.250:27011" >>>> >>>> Can anyone see if anything is wrong here which could cause my server not >>>> >> to >> >>>> be populated with it in? >>>> >>>> Thanks >>>> >>>> >>>> _________________________________________________________________ >>>> Win £1000 John Lewis shopping sprees with BigSnapSearch.com >>>> http://clk.atdmt.com/UKM/go/117442309/direct/01/ >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

