I'm pretty sure that reservations get dropped on map change. Just having 
it in the server.cfg wouldn't help you if a lobby host connected and 
then left. I believe they fixed that so that when that happens the 
reserved slots are timed out after a while.

1nsane wrote:
> Oh? But then once it's reserved the reservation lasts for negatives and it
> stays reserved even after people leave. That has been the case for me
> atleast. Unless there was some optional update that I missed?
>
> On Sat, Nov 8, 2008 at 5:08 PM, bl4nk <[EMAIL PROTECTED]> wrote:
>
>   
>> I don't think you understand how it works. sv_unreserve only does
>> something if the slot is reserved for lobby connections. The slots
>> aren't (at least they shouldn't be) reserved until a lobby host attempts
>> to join your server, so having it in your server.cfg isn't a requirement.
>>
>> 1nsane wrote:
>>     
>>> Well for starters you have "sv_tags "Server Browser Join Enabled"" but
>>> that's a lie because you do not have "sv_unreserve" anywhere in your
>>> server.cfg so your server is reserved only for the lobby and you're just
>>> annoying people who see those tags and can't join due to reservation.
>>>
>>> On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]>
>>>       
>> wrote:
>>     
>>>       
>>>> WOW this is turning into some wiered shit, I have been having some
>>>>         
>> problems
>>     
>>>> with my L4D server, by that I mean a lack of players joining, on my home
>>>> server I start it and people join with in seconds (literally 4/4 within
>>>> about 5 seconds) however on my externally hosted server it can go for
>>>>         
>> hours
>>     
>>>> unpopulated. My hope server by default game with no server.cfg, no I
>>>>         
>> decided
>>     
>>>> to delete it on my external server too and what do you know, 4/4 in 5
>>>> seconds after a restart. My server.cfg is:
>>>>
>>>> "// Server Name
>>>> hostname "               *=Consolespot.net=* 4Slot Kill Factory"
>>>>
>>>> // Rcon Cvars
>>>> rcon_password "xxxxxx" //Set's remote control password
>>>>
>>>> // Server Password
>>>> sv_password "" // Password protects server
>>>>
>>>> // Server Cvars
>>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>>>> sv_allow_color_correction 0 //Allow or disallow clients to use color
>>>> correction on this server.
>>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
>>>> connected to this server.
>>>> sv_alltalk 1 //Players can hear all other players, no team restrictions
>>>> sv_alternateticks 0 //If set, server only simulates entities on even
>>>> numbered ticks.
>>>> sv_cheats 0 //Allow cheats on server
>>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to
>>>>         
>> the
>>     
>>>> player.
>>>> sv_consistency 1 //Whether the server enforces file consistency for
>>>> critical files
>>>> sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
>>>> sv_downloadurl "" //Location from which clients can download missing
>>>>         
>> files
>>     
>>>> sv_pausable 0 //Is the server pausable.
>>>>
>>>> // Lan or internet play, Server region cvars
>>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
>>>> non-class C addresses )
>>>> sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
>>>> South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
>>>> Africa, 255 - world
>>>>
>>>> // HTTP Redirect
>>>> sv_downloadurl "
>>>>         
>> http://maps.killercreation.co.uk/maps/customers/eatit/L4D";
>>     
>>>> // Server Logging
>>>> sv_log_onefile 0 //Log server information to only one file.
>>>> sv_logbans 1 //Log server bans in the server logs.
>>>> sv_logecho 0 //Echo log information to the console.
>>>> sv_logfile 1 //Log server information in the log file.
>>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>>>> sv_logsdir "logs" //Folder in the game directory where server logs will
>>>>         
>> be
>>     
>>>> stored.
>>>>
>>>> //Server Rates
>>>> sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum
>>>>         
>> value
>>     
>>>> for cl_cmdrate.
>>>>
>>>> // Show server in public server browser
>>>> sv_allow_lobby_connect_only 0
>>>>
>>>> //Game Difficulty
>>>> z_difficulty "Hard"
>>>>
>>>> //Additional Cvars
>>>> sv_tags "Server Browser Join Enabled"
>>>>
>>>> //Add to Master Server
>>>> setmaster add 68.142.72.250:27011
>>>> setmaster add 72.165.61.189:27011
>>>> setmaster add 69.28.151.162:27011
>>>> setmaster add 68.142.72.250:27011"
>>>>
>>>> Can anyone see if anything is wrong here which could cause my server not
>>>>         
>> to
>>     
>>>> be populated with it in?
>>>>
>>>> Thanks
>>>>
>>>>
>>>> _________________________________________________________________
>>>> Win £1000 John Lewis shopping sprees with BigSnapSearch.com
>>>> http://clk.atdmt.com/UKM/go/117442309/direct/01/
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>>>>
>>>>
>>>>         
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