Thank you!

On Tue, Nov 25, 2008 at 9:41 PM, shoskins73 <[EMAIL PROTECTED]> wrote:

> Hi folks, seems a lot of negativity going around, figured I'd post
> something
> that may help a few. And if Valve by some chance haven't already figured
> out
> the problem and are working towards a fix for the problem I outline below,
> this just might help them as well.
>
> Below is a server.cfg (with notes added) that I am currently running
> without
> issue on my Public server.
> It allows Lobby connections to find the server, regardless of game mode and
> the server will load the proper map, game mode and set # of players all
> correctly.  Also allows connection to the server via Server Browser.
> Players changing the game settings via the Call A Vote function will not
> effectively "break the server" if they change it from Versus mode to
> Campaign (see Answer below).
>
> Copy and paste the below server.cfg, define the hostname and rcon_password,
> set the mapcycle.txt file and you should have a working public server.
> I'm not convinced the mapcycle.txt couldn't just be empty, as the server
> still loaded a Campaign from a Lobby when the mapname wasn't listed.
>
> Q. How do I setup a server with a specified to Campaign or Versus only?
>
> A. That would be controlled by the cvar director_no_human_zombies (0 =
> Versus, 1= Campaign), however currently Lobby connections looking for a
> Campaign will connect to Versus servers and change the server settings
> based
> upon the Lobby Game Settings.  However the Lobby Connection does not seem
> to
> change the cvar director_no_human_zombies, which results in the server
> running as 4/8 players and AI Infected will not spawn for that campaign.
> This can also be broken via the Call A Vote function if Versus is defined
> in
> the server.cfg and Campaign mode is called by vote.
>
> This server.cfg is intended to allow the Lobby Game Settings defined by the
> players to control what the server does for them.
>
> Hope this helps some folks.  Good luck.
>
> Sean (Puscifer on Steam)
>
> ---------------------------------------------------------------------
> // server.cfg
>
> hostname "Left 4 Dead Server"
>
> rcon_password " "  // Defines Rcon password
>
> exec banned_user.cfg
> exec banned_ip.cfg
>
> // sv_password " " // Define this if you want to prevent Lobby Connections.
> Only thos ewith the password can join with this defined.
> // z_difficulty Hard  // Do not enable this unless server is locked from
> Lobby Connections or will be micromanaged
> // director_no_human_zombies 0  // Do not enable this unless server is
> locked from Lobby Connections or will be micromanaged
>
> sv_allow_lobby_connect_only 0  // 0 allows connection via Server Browser
> sv_steamgroup " " // Steam Group # is available on the Group Admin page in
> Steam Community
> sv_steamgroup_exclusive 0  // 1 would restrict server connection to only
> your defined Steam Group.
>
> mp_disable_autokick 1  // Player using Take A Break function to go idle
> they
> won't be kicked
> sv_cheats 0
> sv_consistency 1
> sv_contact
> sv_downloadurl
>
> sv_voiceenable 1
> sv_alltalk 0
> sv_voicequality 5
> sv_voicecodec vaudio_speex
>
> sv_region 1
> sv_maxupdaterate 120
> sv_minupdaterate 20
> sv_unlag 1
> sv_maxunlag .5
>
> sv_log_onefile 0
> sv_logbans 1
>
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> ---------------------------------------------------------------------
> // mapcycle.txt
>
> l4d_vs_farm01_hilltop
> l4d_vs_hospital01_apartment
> l4d_airport01_greenhouse
> l4d_smalltown01_caves
> l4d_hospital01_apartment
> l4d_farm01_hilltop
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