For Windows servers, the setmaster commands are no longer needed. I'm not
sure where Linux sits.
Most of the CVars listed in the first e-mail are either unnecessary or
incorrectly set. I probably wouldn't use this as a guide in how to get
servers set up properly. shoshkins73 didn't even document 2/3 of what he
listed in there, and even at that, some of it is documented incorrectly, and
some of the settings would need to be changed per server.
sv_maxupdaterate 120...LOL.
-Richard Eid
On Wed, Nov 26, 2008 at 5:19 PM, Philip Bembridge <[EMAIL PROTECTED]
> wrote:
> They are valve's master servers' ip addresses
>
> 2008/11/26 Jake E <[EMAIL PROTECTED]>
>
> > setmaster add 68.142.72.250:27011
> > setmaster add 72.165.61.189:27011
> >
> > Are those admin ip's or what?
> >
> > On Wed, Nov 26, 2008 at 12:56 PM, shoskins73 <[EMAIL PROTECTED]>
> wrote:
> >
> > > Well, what would make sense then is that it accepts 0/1, or a specific
> > > userid.
> > >
> > > I'll have to check into this. It functioned as I described on CSS/DoDs
> > > when
> > > I had servers for those.
> > >
> > > Sean
> > >
> > >
> > > On Wed, Nov 26, 2008 at 9:07 AM, 1nsane <[EMAIL PROTECTED]> wrote:
> > >
> > > > I have a plugin which uses that cvar to disable autokick for admins,
> it
> > > > does
> > > > use a user id.
> > > >
> > > > "mp_disable_autokick"
> > > > game
> > > > - Prevents a userid from being auto-kicked
> > > > Usage: mp_disable_autokick <userid>
> > > >
> > > >
> > > > On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > > > Damien, I can't speak for the voice cvars, they were in there by
> > > default,
> > > > > and is irrelevant with getting an L4D server working properly
> > anyways.
> > > > >
> > > > > You are mistaken on mp_disable_autokick usage is NOT <userid> it
> > IS
> > > 0
> > > > or
> > > > > 1, and does exactly what I said it does. Check the cvar list for
> > > > > definition.
> > > > >
> > > > > Sean
> > > > >
> > > > >
> > > > >
> > > > > On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs <
> > [EMAIL PROTECTED]
> > > > > >wrote:
> > > > >
> > > > > >
> > > > > >
> > > > > > I was quite interested in these two, thinking I could get better
> > > > quality
> > > > > > from ingame comms:
> > > > > > sv_voicequality 5sv_voicecodec vaudio_speex
> > > > > >
> > > > > > But unfortunately they don't appear to exist when I put them in
> the
> > > > hlsw
> > > > > > console :( Much like the min/max updaterate, unlag/maxunlag ones
> > you
> > > > > wrote.
> > > > > >
> > > > > > Also:
> > > > > > Usage: mp_disable_autokick <userid>
> > > > > > So I don't think putting '1' there will give you the results you
> > > think
> > > > it
> > > > > > will.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > Date: Tue, 25 Nov 2008 18:41:36 -0800> From:
> > [EMAIL PROTECTED]>
> > > > To:
> > > > > > [email protected]> Subject: [hlds] L4D working
> > server.cfg
> > > > for
> > > > > > Public server> > Hi folks, seems a lot of negativity going
> around,
> > > > > figured
> > > > > > I'd post something> that may help a few. And if Valve by some
> > chance
> > > > > haven't
> > > > > > already figured out> the problem and are working towards a fix
> for
> > > the
> > > > > > problem I outline below,> this just might help them as well.> >
> > Below
> > > > is
> > > > > a
> > > > > > server.cfg (with notes added) that I am currently running
> without>
> > > > issue
> > > > > on
> > > > > > my Public server.> It allows Lobby connections to find the
> server,
> > > > > > regardless of game mode and> the server will load the proper map,
> > > game
> > > > > mode
> > > > > > and set # of players all> correctly. Also allows connection to
> the
> > > > server
> > > > > > via Server Browser.> Players changing the game settings via the
> > Call
> > > A
> > > > > Vote
> > > > > > function will not> effectively "break the server" if they change
> it
> > > > from
> > > > > > Versus mode to> Campaign (see Answer below).> > Copy and paste
> the
> > > > below
> > > > > > server.cfg, define the hostname and rcon_password,> set the
> > > > mapcycle.txt
> > > > > > file and you should have a working public server.> I'm not
> > convinced
> > > > the
> > > > > > mapcycle.txt couldn't just be empty, as the server> still loaded
> a
> > > > > Campaign
> > > > > > from a Lobby when the mapname wasn't listed.> > Q. How do I setup
> a
> > > > > server
> > > > > > with a specified to Campaign or Versus only?> > A. That would be
> > > > > controlled
> > > > > > by the cvar director_no_human_zombies (0 => Versus, 1= Campaign),
> > > > however
> > > > > > currently Lobby connections looking for a> Campaign will connect
> to
> > > > > Versus
> > > > > > servers and change the server settings based> upon the Lobby Game
> > > > > Settings.
> > > > > > However the Lobby Connection does not seem to> change the cvar
> > > > > > director_no_human_zombies, which results in the server> running
> as
> > > 4/8
> > > > > > players and AI Infected will not spawn for that campaign.> This
> can
> > > > also
> > > > > be
> > > > > > broken via the Call A Vote function if Versus is defined in> the
> > > > > server.cfg
> > > > > > and Campaign mode is called by vote.> > This server.cfg is
> intended
> > > to
> > > > > allow
> > > > > > the Lobby Game Settings defined by the> players to control what
> the
> > > > > server
> > > > > > does for them.> > Hope this helps some folks. Good luck.> > Sean
> > > > > (Puscifer
> > > > > > on Steam)> >
> > > > > >
> > > --------------------------------------------------------------------->
> > > > //
> > > > > > server.cfg> > hostname "Left 4 Dead Server"> > rcon_password " "
> //
> > > > > Defines
> > > > > > Rcon password> > exec banned_user.cfg> exec banned_ip.cfg> > //
> > > > > sv_password
> > > > > > " " // Define this if you want to prevent Lobby Connections.>
> Only
> > > thos
> > > > > > ewith the password can join with this defined.> // z_difficulty
> > Hard
> > > //
> > > > > Do
> > > > > > not enable this unless server is locked from> Lobby Connections
> or
> > > will
> > > > > be
> > > > > > micromanaged> // director_no_human_zombies 0 // Do not enable
> this
> > > > unless
> > > > > > server is> locked from Lobby Connections or will be micromanaged>
> >
> > > > > > sv_allow_lobby_connect_only 0 // 0 allows connection via Server
> > > > Browser>
> > > > > > sv_steamgroup " " // Steam Group # is available on the Group
> Admin
> > > page
> > > > > in>
> > > > > > Steam Community> sv_steamgroup_exclusive 0 // 1 would restrict
> > server
> > > > > > connection to only> your defined Steam Group.> >
> > mp_disable_autokick
> > > 1
> > > > //
> > > > > > Player using Take A Break function to go idle they> won't be
> > kicked>
> > > > > > sv_cheats 0> sv_consistency 1> sv_contact> sv_downloadurl> >
> > > > > sv_voiceenable
> > > > > > 1> sv_alltalk 0> sv_voicequality 5> sv_voicecodec vaudio_speex> >
> > > > > sv_region
> > > > > > 1> sv_maxupdaterate 120> sv_minupdaterate 20> sv_unlag 1>
> > sv_maxunlag
> > > > .5>
> > > > > >
> > > > > > sv_log_onefile 0> sv_logbans 1> > setmaster add
> > 68.142.72.250:27011>
> > > > > > setmaster add 72.165.61.189:27011> >
> > > > > >
> > > --------------------------------------------------------------------->
> > > > //
> > > > > > mapcycle.txt> > l4d_vs_farm01_hilltop>
> l4d_vs_hospital01_apartment>
> > > > > > l4d_airport01_greenhouse> l4d_smalltown01_caves>
> > > > > l4d_hospital01_apartment>
> > > > > > l4d_farm01_hilltop>
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