I have a plugin which uses that cvar to disable autokick for admins, it does
use a user id.
"mp_disable_autokick"
game
- Prevents a userid from being auto-kicked
Usage: mp_disable_autokick <userid>
On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 <[EMAIL PROTECTED]> wrote:
> Damien, I can't speak for the voice cvars, they were in there by default,
> and is irrelevant with getting an L4D server working properly anyways.
>
> You are mistaken on mp_disable_autokick usage is NOT <userid> it IS 0 or
> 1, and does exactly what I said it does. Check the cvar list for
> definition.
>
> Sean
>
>
>
> On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs <[EMAIL PROTECTED]
> >wrote:
>
> >
> >
> > I was quite interested in these two, thinking I could get better quality
> > from ingame comms:
> > sv_voicequality 5sv_voicecodec vaudio_speex
> >
> > But unfortunately they don't appear to exist when I put them in the hlsw
> > console :( Much like the min/max updaterate, unlag/maxunlag ones you
> wrote.
> >
> > Also:
> > Usage: mp_disable_autokick <userid>
> > So I don't think putting '1' there will give you the results you think it
> > will.
> >
> >
> >
> >
> > > Date: Tue, 25 Nov 2008 18:41:36 -0800> From: [EMAIL PROTECTED]> To:
> > [email protected]> Subject: [hlds] L4D working server.cfg for
> > Public server> > Hi folks, seems a lot of negativity going around,
> figured
> > I'd post something> that may help a few. And if Valve by some chance
> haven't
> > already figured out> the problem and are working towards a fix for the
> > problem I outline below,> this just might help them as well.> > Below is
> a
> > server.cfg (with notes added) that I am currently running without> issue
> on
> > my Public server.> It allows Lobby connections to find the server,
> > regardless of game mode and> the server will load the proper map, game
> mode
> > and set # of players all> correctly. Also allows connection to the server
> > via Server Browser.> Players changing the game settings via the Call A
> Vote
> > function will not> effectively "break the server" if they change it from
> > Versus mode to> Campaign (see Answer below).> > Copy and paste the below
> > server.cfg, define the hostname and rcon_password,> set the mapcycle.txt
> > file and you should have a working public server.> I'm not convinced the
> > mapcycle.txt couldn't just be empty, as the server> still loaded a
> Campaign
> > from a Lobby when the mapname wasn't listed.> > Q. How do I setup a
> server
> > with a specified to Campaign or Versus only?> > A. That would be
> controlled
> > by the cvar director_no_human_zombies (0 => Versus, 1= Campaign), however
> > currently Lobby connections looking for a> Campaign will connect to
> Versus
> > servers and change the server settings based> upon the Lobby Game
> Settings.
> > However the Lobby Connection does not seem to> change the cvar
> > director_no_human_zombies, which results in the server> running as 4/8
> > players and AI Infected will not spawn for that campaign.> This can also
> be
> > broken via the Call A Vote function if Versus is defined in> the
> server.cfg
> > and Campaign mode is called by vote.> > This server.cfg is intended to
> allow
> > the Lobby Game Settings defined by the> players to control what the
> server
> > does for them.> > Hope this helps some folks. Good luck.> > Sean
> (Puscifer
> > on Steam)> >
> > ---------------------------------------------------------------------> //
> > server.cfg> > hostname "Left 4 Dead Server"> > rcon_password " " //
> Defines
> > Rcon password> > exec banned_user.cfg> exec banned_ip.cfg> > //
> sv_password
> > " " // Define this if you want to prevent Lobby Connections.> Only thos
> > ewith the password can join with this defined.> // z_difficulty Hard //
> Do
> > not enable this unless server is locked from> Lobby Connections or will
> be
> > micromanaged> // director_no_human_zombies 0 // Do not enable this unless
> > server is> locked from Lobby Connections or will be micromanaged> >
> > sv_allow_lobby_connect_only 0 // 0 allows connection via Server Browser>
> > sv_steamgroup " " // Steam Group # is available on the Group Admin page
> in>
> > Steam Community> sv_steamgroup_exclusive 0 // 1 would restrict server
> > connection to only> your defined Steam Group.> > mp_disable_autokick 1 //
> > Player using Take A Break function to go idle they> won't be kicked>
> > sv_cheats 0> sv_consistency 1> sv_contact> sv_downloadurl> >
> sv_voiceenable
> > 1> sv_alltalk 0> sv_voicequality 5> sv_voicecodec vaudio_speex> >
> sv_region
> > 1> sv_maxupdaterate 120> sv_minupdaterate 20> sv_unlag 1> sv_maxunlag .5>
> >
> > sv_log_onefile 0> sv_logbans 1> > setmaster add 68.142.72.250:27011>
> > setmaster add 72.165.61.189:27011> >
> > ---------------------------------------------------------------------> //
> > mapcycle.txt> > l4d_vs_farm01_hilltop> l4d_vs_hospital01_apartment>
> > l4d_airport01_greenhouse> l4d_smalltown01_caves>
> l4d_hospital01_apartment>
> > l4d_farm01_hilltop> _______________________________________________> To
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