Well, what would make sense then is that it accepts 0/1, or a specific
userid.

I'll have to check into this.  It functioned as I described on CSS/DoDs when
I had servers for those.

Sean


On Wed, Nov 26, 2008 at 9:07 AM, 1nsane <[EMAIL PROTECTED]> wrote:

> I have a plugin which uses that cvar to disable autokick for admins, it
> does
> use a user id.
>
> "mp_disable_autokick"
>          game
>          - Prevents a userid from being auto-kicked
> Usage: mp_disable_autokick <userid>
>
>
> On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 <[EMAIL PROTECTED]> wrote:
>
> > Damien, I can't speak for the voice cvars, they were in there by default,
> > and is irrelevant with getting an L4D server working properly anyways.
> >
> > You are mistaken on  mp_disable_autokick  usage is NOT <userid>  it IS 0
> or
> > 1, and does exactly what I said it does.  Check the cvar list for
> > definition.
> >
> > Sean
> >
> >
> >
> > On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs <[EMAIL PROTECTED]
> > >wrote:
> >
> > >
> > >
> > > I was quite interested in these two, thinking I could get better
> quality
> > > from ingame comms:
> > > sv_voicequality 5sv_voicecodec vaudio_speex
> > >
> > > But unfortunately they don't appear to exist when I put them in the
> hlsw
> > > console :( Much like the min/max updaterate, unlag/maxunlag ones you
> > wrote.
> > >
> > > Also:
> > > Usage: mp_disable_autokick <userid>
> > > So I don't think putting '1' there will give you the results you think
> it
> > > will.
> > >
> > >
> > >
> > >
> > > > Date: Tue, 25 Nov 2008 18:41:36 -0800> From: [EMAIL PROTECTED]>
> To:
> > > [email protected]> Subject: [hlds] L4D working server.cfg
> for
> > > Public server> > Hi folks, seems a lot of negativity going around,
> > figured
> > > I'd post something> that may help a few. And if Valve by some chance
> > haven't
> > > already figured out> the problem and are working towards a fix for the
> > > problem I outline below,> this just might help them as well.> > Below
> is
> > a
> > > server.cfg (with notes added) that I am currently running without>
> issue
> > on
> > > my Public server.> It allows Lobby connections to find the server,
> > > regardless of game mode and> the server will load the proper map, game
> > mode
> > > and set # of players all> correctly. Also allows connection to the
> server
> > > via Server Browser.> Players changing the game settings via the Call A
> > Vote
> > > function will not> effectively "break the server" if they change it
> from
> > > Versus mode to> Campaign (see Answer below).> > Copy and paste the
> below
> > > server.cfg, define the hostname and rcon_password,> set the
> mapcycle.txt
> > > file and you should have a working public server.> I'm not convinced
> the
> > > mapcycle.txt couldn't just be empty, as the server> still loaded a
> > Campaign
> > > from a Lobby when the mapname wasn't listed.> > Q. How do I setup a
> > server
> > > with a specified to Campaign or Versus only?> > A. That would be
> > controlled
> > > by the cvar director_no_human_zombies (0 => Versus, 1= Campaign),
> however
> > > currently Lobby connections looking for a> Campaign will connect to
> > Versus
> > > servers and change the server settings based> upon the Lobby Game
> > Settings.
> > > However the Lobby Connection does not seem to> change the cvar
> > > director_no_human_zombies, which results in the server> running as 4/8
> > > players and AI Infected will not spawn for that campaign.> This can
> also
> > be
> > > broken via the Call A Vote function if Versus is defined in> the
> > server.cfg
> > > and Campaign mode is called by vote.> > This server.cfg is intended to
> > allow
> > > the Lobby Game Settings defined by the> players to control what the
> > server
> > > does for them.> > Hope this helps some folks. Good luck.> > Sean
> > (Puscifer
> > > on Steam)> >
> > > --------------------------------------------------------------------->
> //
> > > server.cfg> > hostname "Left 4 Dead Server"> > rcon_password " " //
> > Defines
> > > Rcon password> > exec banned_user.cfg> exec banned_ip.cfg> > //
> > sv_password
> > > " " // Define this if you want to prevent Lobby Connections.> Only thos
> > > ewith the password can join with this defined.> // z_difficulty Hard //
> > Do
> > > not enable this unless server is locked from> Lobby Connections or will
> > be
> > > micromanaged> // director_no_human_zombies 0 // Do not enable this
> unless
> > > server is> locked from Lobby Connections or will be micromanaged> >
> > > sv_allow_lobby_connect_only 0 // 0 allows connection via Server
> Browser>
> > > sv_steamgroup " " // Steam Group # is available on the Group Admin page
> > in>
> > > Steam Community> sv_steamgroup_exclusive 0 // 1 would restrict server
> > > connection to only> your defined Steam Group.> > mp_disable_autokick 1
> //
> > > Player using Take A Break function to go idle they> won't be kicked>
> > > sv_cheats 0> sv_consistency 1> sv_contact> sv_downloadurl> >
> > sv_voiceenable
> > > 1> sv_alltalk 0> sv_voicequality 5> sv_voicecodec vaudio_speex> >
> > sv_region
> > > 1> sv_maxupdaterate 120> sv_minupdaterate 20> sv_unlag 1> sv_maxunlag
> .5>
> > >
> > > sv_log_onefile 0> sv_logbans 1> > setmaster add 68.142.72.250:27011>
> > > setmaster add 72.165.61.189:27011> >
> > > --------------------------------------------------------------------->
> //
> > > mapcycle.txt> > l4d_vs_farm01_hilltop> l4d_vs_hospital01_apartment>
> > > l4d_airport01_greenhouse> l4d_smalltown01_caves>
> > l4d_hospital01_apartment>
> > > l4d_farm01_hilltop> _______________________________________________> To
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