Can you confirm any of this? When a player is in the yellow or red, they run slower, the tank doesn't run faster. I don't think hosting the game locally changes any cvars for the amount of infected spawning, but I could be wrong.
On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel <[email protected]>wrote: > Hello, > > I got L4D now, but it seems there are some big problems which affects > gameplay dramatically: > > The tank runs on different speeds, depending on the player. Example: we had > a situation where a player had 3 health points, but the tank was not able > to > approach the player, the tank was at the same slow speed. Maybe it's the > same problem like in Counter-Strike Source, if you have lower FPS, you run > slower. > > If you don't find a free game server, which is normal, and you host the > game > locally, then the amount of NPC zombies is different. If the hosting player > is infected, the amount of NPC zombies is very low and the survivors can go > straight to the exit without any problems. If the hosting player is > survivor, you get alot of enemy NPC zombies. > > Hope this will be fixed soon. > > Best regards > > Ronny Schedel > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

