Can you confirm any of this? When a player is in the yellow or red, they run
slower, the tank doesn't run faster.  I don't think hosting the game locally
changes any cvars for the amount of infected spawning, but I could be wrong.

On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel <[email protected]>wrote:

> Hello,
>
> I got L4D now, but it seems there are some big problems which affects
> gameplay dramatically:
>
> The tank runs on different speeds, depending on the player. Example: we had
> a situation where a player had 3 health points, but the tank was not able
> to
> approach the player, the tank was at the same slow speed. Maybe it's the
> same problem like in Counter-Strike Source, if you have lower FPS, you run
> slower.
>
> If you don't find a free game server, which is normal, and you host the
> game
> locally, then the amount of NPC zombies is different. If the hosting player
> is infected, the amount of NPC zombies is very low and the survivors can go
> straight to the exit without any problems. If the hosting player is
> survivor, you get alot of enemy NPC zombies.
>
> Hope this will be fixed soon.
>
> Best regards
>
> Ronny Schedel
>
>
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