If you do take it out, it won't quite be l4d. This is what makes L4D fun, an
all out experience that's unique each time, and really pushes you to the
brink so you barely make it each time. Also the skill based adjustment is
very integrated into the game with the entire director system. It goes all
the way to how the infected are spawning, the variety of special infected
the other team gets and so forth. In one game I went up against 2 tanks,
while when it was our turn only got one. Well for the people who do want to
take it serious though, I heard rumors there's a team who's making a Cal L4D
mod. http://www.caleague.com/?division=l4do 
You could if you are good enough regulate your pacing. I notice a lot of
what effects the difficulty is how you're pacing. That can be a skill I
guess lol.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ronny Schedel
Sent: Sunday, January 11, 2009 11:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Bugs

Hmm, I am wondering how to play L4D competitive then if there are skill 
based adjustments to the game. ESL - the biggest European league has opened 
a L4D ladder. Or is it possible to switch off the skill based adjustments, 
so everyone has more or less the same chance to win?

> It's very likely its just one of the many things valve does to dynamically
> adjust gameplay. They have tons of subtle things like this.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ronny Schedel
> Sent: Sunday, January 11, 2009 2:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Bugs
>
>
> We have seen two different tank speeds in the same game on the same server
> with the same settings. Only players were different.
>
>
>> Can you confirm any of this? When a player is in the yellow or red, they
>> run
>> slower, the tank doesn't run faster.  I don't think hosting the game
>> locally
>> changes any cvars for the amount of infected spawning, but I could be
>> wrong.
>>
>> On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel
>> <[email protected]>wrote:
>>
>>> Hello,
>>>
>>> I got L4D now, but it seems there are some big problems which affects
>>> gameplay dramatically:
>>>
>>> The tank runs on different speeds, depending on the player. Example: we
>>> had
>>> a situation where a player had 3 health points, but the tank was not 
>>> able
>>> to
>>> approach the player, the tank was at the same slow speed. Maybe it's the
>>> same problem like in Counter-Strike Source, if you have lower FPS, you
>>> run
>>> slower.
>>>
>>> If you don't find a free game server, which is normal, and you host the
>>> game
>>> locally, then the amount of NPC zombies is different. If the hosting
>>> player
>>> is infected, the amount of NPC zombies is very low and the survivors can
>>> go
>>> straight to the exit without any problems. If the hosting player is
>>> survivor, you get alot of enemy NPC zombies.
>>>
>>> Hope this will be fixed soon.
>>>
>>> Best regards
>>>
>>> Ronny Schedel
>>>
>>>
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>
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