It's very likely its just one of the many things valve does to dynamically
adjust gameplay. They have tons of subtle things like this.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ronny Schedel
Sent: Sunday, January 11, 2009 2:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Bugs


We have seen two different tank speeds in the same game on the same server 
with the same settings. Only players were different.


> Can you confirm any of this? When a player is in the yellow or red, they 
> run
> slower, the tank doesn't run faster.  I don't think hosting the game 
> locally
> changes any cvars for the amount of infected spawning, but I could be 
> wrong.
>
> On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel 
> <[email protected]>wrote:
>
>> Hello,
>>
>> I got L4D now, but it seems there are some big problems which affects
>> gameplay dramatically:
>>
>> The tank runs on different speeds, depending on the player. Example: we 
>> had
>> a situation where a player had 3 health points, but the tank was not able
>> to
>> approach the player, the tank was at the same slow speed. Maybe it's the
>> same problem like in Counter-Strike Source, if you have lower FPS, you 
>> run
>> slower.
>>
>> If you don't find a free game server, which is normal, and you host the
>> game
>> locally, then the amount of NPC zombies is different. If the hosting 
>> player
>> is infected, the amount of NPC zombies is very low and the survivors can 
>> go
>> straight to the exit without any problems. If the hosting player is
>> survivor, you get alot of enemy NPC zombies.
>>
>> Hope this will be fixed soon.
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
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