On Mon, Jan 12, 2009 at 10:58 AM, Cc2iscooL <[email protected]> wrote:
> In TF2 players get the same base chance to perform a critical hit. > > Depending on how well they're doing they can get up to 20% criticals based > on the last 20 seconds of playtime. > > The point of criticals is to make the game more interesting and less > "skill" > based. Plus, it feels great to critical melee someone, don't 'cha think? > > I agree. > On Mon, Jan 12, 2009 at 11:07 AM, tgnwells <[email protected]> wrote: > > > Almost everything in L4D is frustrating. It's just the way Valve wanted > > their game I guess. Still bothers me though.What happened to games being > > balanced and fair for ALL players? I noticed it started with Team > > Fortress 2 critical hits and now Valve seems to have adopted a bunch of > > game design philosophies that doesn't make any sense and ends up leaving > > it up to the computer as to who gets to live or not, rather than giving > > the player the ability to attack and defend himself and letting him > > decide whether or not he is able to survive. > How is TF2 unbalanced when everyone has the chance of crit? It makes the game interesting, and not just another FPS with updated graphics. If you don't enjoy the game, then don't play it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

