Almost everything in L4D is frustrating. It's just the way Valve wanted their game I guess. Still bothers me though.What happened to games being balanced and fair for ALL players? I noticed it started with Team Fortress 2 critical hits and now Valve seems to have adopted a bunch of game design philosophies that doesn't make any sense and ends up leaving it up to the computer as to who gets to live or not, rather than giving the player the ability to attack and defend himself and letting him decide whether or not he is able to survive.
Ronny Schedel wrote: > I was playing with some friends and it was really frustrating when you had > to fight against millions of Zombies and the next round you see the > survivors running very easily to the exit, because of the missing NPCs. > The tank got 5000 health points and is down within 5 seconds or cannot even > get close to players to hit, this is very frustrating. > > > >> If you do take it out, it won't quite be l4d. This is what makes L4D fun, >> an >> all out experience that's unique each time, and really pushes you to the >> brink so you barely make it each time. Also the skill based adjustment is >> very integrated into the game with the entire director system. It goes all >> the way to how the infected are spawning, the variety of special infected >> the other team gets and so forth. In one game I went up against 2 tanks, >> while when it was our turn only got one. Well for the people who do want >> to >> take it serious though, I heard rumors there's a team who's making a Cal >> L4D >> mod. http://www.caleague.com/?division=l4do >> You could if you are good enough regulate your pacing. I notice a lot of >> what effects the difficulty is how you're pacing. That can be a skill I >> guess lol. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ronny Schedel >> Sent: Sunday, January 11, 2009 11:30 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] L4D Bugs >> >> Hmm, I am wondering how to play L4D competitive then if there are skill >> based adjustments to the game. ESL - the biggest European league has >> opened >> a L4D ladder. Or is it possible to switch off the skill based adjustments, >> so everyone has more or less the same chance to win? >> >> >>> It's very likely its just one of the many things valve does to >>> dynamically >>> adjust gameplay. They have tons of subtle things like this. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Ronny Schedel >>> Sent: Sunday, January 11, 2009 2:02 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] L4D Bugs >>> >>> >>> We have seen two different tank speeds in the same game on the same >>> server >>> with the same settings. Only players were different. >>> >>> >>> >>>> Can you confirm any of this? When a player is in the yellow or red, they >>>> run >>>> slower, the tank doesn't run faster. I don't think hosting the game >>>> locally >>>> changes any cvars for the amount of infected spawning, but I could be >>>> wrong. >>>> >>>> On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel >>>> <[email protected]>wrote: >>>> >>>> >>>>> Hello, >>>>> >>>>> I got L4D now, but it seems there are some big problems which affects >>>>> gameplay dramatically: >>>>> >>>>> The tank runs on different speeds, depending on the player. Example: we >>>>> had >>>>> a situation where a player had 3 health points, but the tank was not >>>>> able >>>>> to >>>>> approach the player, the tank was at the same slow speed. Maybe it's >>>>> the >>>>> same problem like in Counter-Strike Source, if you have lower FPS, you >>>>> run >>>>> slower. >>>>> >>>>> If you don't find a free game server, which is normal, and you host the >>>>> game >>>>> locally, then the amount of NPC zombies is different. If the hosting >>>>> player >>>>> is infected, the amount of NPC zombies is very low and the survivors >>>>> can >>>>> go >>>>> straight to the exit without any problems. If the hosting player is >>>>> survivor, you get alot of enemy NPC zombies. >>>>> >>>>> Hope this will be fixed soon. >>>>> >>>>> Best regards >>>>> >>>>> Ronny Schedel >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

