Are you really now?

Brb walking my dog.

On Mon, Feb 16, 2009 at 8:44 PM, DogGunn <dogg...@bigpond.com> wrote:

> I am a huge assest to this list. Suck it up.
>
> On Tue, Feb 17, 2009 at 1:02 PM, Karl Weckstrom <k...@weckstrom.com>
> wrote:
>
> > Classy.
> >
> > Very classy.
> >
> > I see why you're such an asset to this list :)
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > Sent: Monday, February 16, 2009 8:18 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> > Available
> >
> > Because you sound just like Karl with his incessant whining.
> >
> > On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
> > > Hmm, why, what's wrong? Valve don't listen to this damn email list,
> > unless
> > > something is terribly wrong. And even then, they don't listen to
> requests
> > > that would benefir the server operators.
> > >
> > > On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay <z...@csnation.net>
> wrote:
> > >
> > > > Oh DogGunn, such negativity for no reason.
> > > >
> > > > Thanks for the update Valve.
> > > >
> > > >
> > > > Shawn P. Zipay
> > > > Site Director
> > > >
> > > > Total Gaming Network -- http://www.totalgamingnetwork.com
> > > > MyInternetServices -- http://www.myinternetservices.com
> > > > CS-Nation -- http://www.csnation.net
> > > >
> > > >
> > > > On Mon, Feb 16, 2009 at 7:40 PM, DogGunn <dogg...@bigpond.com>
> wrote:
> > > >
> > > > > Yes... exacly what we wanted... not.
> > > > >
> > > > > On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen <
> > jas...@valvesoftware.com
> > > > > >wrote:
> > > > >
> > > > > > A required update for Team Fortress 2, along with an optional
> > update
> > > > for
> > > > > > Day of Defeat: Source has been released.  Please run
> hldsupdatetool
> > to
> > > > > > receive the update.  The specific changes include:
> > > > > >
> > > > > > - Pipebombs now get a reduced close range damage ramp up (like
> > Rocket
> > > > > > Launcher & Syringe Gun)
> > > > > >        - Ultimately reduces damage done by pipebombs to enemies
> > <512
> > > > > units
> > > > > > from the Demoman
> > > > > > - Moved the unlockable system over to the new item backend:
> > > > > >        - Added a warning dialog to the loadout screen telling
> > clients
> > > > > when
> > > > > > the server they're on could not get their loadout
> > > > > > - Made "tf_damage_disablespread" a replicated convar, so clients
> > can
> > > > see
> > > > > > the value of it on the server they're connected to
> > > > > > - Renamed "mp_stalemate_at_timelimit" to
> > "mp_match_end_at_timelimit",
> > > > to
> > > > > > better explain its function now that stalemate is optional
> > > > > > - Protected several more commands from client exploitation
> > > > > > - Fixed muzzle flashes & shell ejections still playing when
> > viewmodels
> > > > > are
> > > > > > hidden
> > > > > > - Server tags can now be used to include or exclude servers from
> > the
> > > > list
> > > > > >
> > > > > > Jason
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
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> > > > > please visit:
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> > > > >
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> archives,
> > > > please visit:
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> > > >
> > > _______________________________________________
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> >
> >
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> >
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> >
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