Valve, now that you have brought over this change from L4D to TF2, can we
get an explanation of what it means?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony Paloma
Sent: Monday, February 16, 2009 5:15 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available

Yes. Confirmed. Bunch of headaches because of this.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of msleeper
Sent: Monday, February 16, 2009 5:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available

Anyone else notice that TF2 is now using the new STEAM_1:X:XXXX IDs?

Anyone running scripts/plugins dependent on SteamID, make sure they are
compatible!

On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote:
> A required update for Team Fortress 2, along with an optional update for
Day of Defeat: Source has been released.  Please run hldsupdatetool to
receive the update.  The specific changes include:
> 
> - Pipebombs now get a reduced close range damage ramp up (like Rocket
Launcher & Syringe Gun)
>         - Ultimately reduces damage done by pipebombs to enemies <512
units from the Demoman
> - Moved the unlockable system over to the new item backend:
>         - Added a warning dialog to the loadout screen telling clients
when the server they're on could not get their loadout
> - Made "tf_damage_disablespread" a replicated convar, so clients can see
the value of it on the server they're connected to
> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
better explain its function now that stalemate is optional
> - Protected several more commands from client exploitation
> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
hidden
> - Server tags can now be used to include or exclude servers from the list
> 
> Jason
> 
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