Anyone else notice that TF2 is now using the new STEAM_1:X:XXXX IDs?

Anyone running scripts/plugins dependent on SteamID, make sure they are
compatible!

On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote:
> A required update for Team Fortress 2, along with an optional update for Day 
> of Defeat: Source has been released.  Please run hldsupdatetool to receive 
> the update.  The specific changes include:
> 
> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
> Launcher & Syringe Gun)
>         - Ultimately reduces damage done by pipebombs to enemies <512 units 
> from the Demoman
> - Moved the unlockable system over to the new item backend:
>         - Added a warning dialog to the loadout screen telling clients when 
> the server they're on could not get their loadout
> - Made "tf_damage_disablespread" a replicated convar, so clients can see the 
> value of it on the server they're connected to
> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
> better explain its function now that stalemate is optional
> - Protected several more commands from client exploitation
> - Fixed muzzle flashes & shell ejections still playing when viewmodels are 
> hidden
> - Server tags can now be used to include or exclude servers from the list
> 
> Jason
> 
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