Yeah, god forbid valve update the game and fix exploits and bugs.  what 
are they thinking?

DogGunn wrote:
> Yes... exacly what we wanted... not.
>
> On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen 
> <[email protected]>wrote:
>
>   
>> A required update for Team Fortress 2, along with an optional update for
>> Day of Defeat: Source has been released.  Please run hldsupdatetool to
>> receive the update.  The specific changes include:
>>
>> - Pipebombs now get a reduced close range damage ramp up (like Rocket
>> Launcher & Syringe Gun)
>>        - Ultimately reduces damage done by pipebombs to enemies <512 units
>> from the Demoman
>> - Moved the unlockable system over to the new item backend:
>>        - Added a warning dialog to the loadout screen telling clients when
>> the server they're on could not get their loadout
>> - Made "tf_damage_disablespread" a replicated convar, so clients can see
>> the value of it on the server they're connected to
>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
>> better explain its function now that stalemate is optional
>> - Protected several more commands from client exploitation
>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
>> hidden
>> - Server tags can now be used to include or exclude servers from the list
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to