Yeah, god forbid valve update the game and fix exploits and bugs. what are they thinking?
DogGunn wrote: > Yes... exacly what we wanted... not. > > On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen > <[email protected]>wrote: > > >> A required update for Team Fortress 2, along with an optional update for >> Day of Defeat: Source has been released. Please run hldsupdatetool to >> receive the update. The specific changes include: >> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket >> Launcher & Syringe Gun) >> - Ultimately reduces damage done by pipebombs to enemies <512 units >> from the Demoman >> - Moved the unlockable system over to the new item backend: >> - Added a warning dialog to the loadout screen telling clients when >> the server they're on could not get their loadout >> - Made "tf_damage_disablespread" a replicated convar, so clients can see >> the value of it on the server they're connected to >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> better explain its function now that stalemate is optional >> - Protected several more commands from client exploitation >> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >> hidden >> - Server tags can now be used to include or exclude servers from the list >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

