Maybe a better system would be to let the player decide.

For instance...have an optional interface.

If they change it to giving all weapons without achievements, it will give
them all the weapons and the achievements could be for a more "fun" purpose.

Or for the players that like getting achievements, they could have the
option of disabling the weapons until they get enough achievements for the
actual milestones.

Honestly either way people are going to get the weapons, whether they
"cheat" and farm them or not...so why not let the player decide what they
want to do?

On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
[email protected]> wrote:

> IMO, they should just do away with the unlockables and make the new weapons
> available.
>
> Everybody gets them anyway, one way or another, so it's a little pointless.
>
> All you end up with is a corrupt achievements system where the majority of
> players farmed the achievements, solely to get the unlocks.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jake Skenna
> Sent: Friday, February 27, 2009 4:55 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Moving on
>
> I like getting them too, but the way the game has turned with people
> banning
> because of achievements or people downloading programs to get achievements
> is sort of ridiculous. I used to have the opposite opinion, but after the
> fourth class update I wish they would just remove unlockables and make them
> available from the start now.
>
> On Fri, Feb 27, 2009 at 2:18 PM, matan nov <[email protected]> wrote:
>
> > I like doing achievements (not grinding or using plugins and such,
> working
> > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
> > only lasts a few days and everything goes back to normal, plus an extra
> > scout or two per team for the next few weeks, not that terrible.
> >
> > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal <[email protected]
> > >wrote:
> >
> > > I agree that having the new weapons available right away does make
> sense.
> > > Less grinding is better, and the overload of one class would end
> sooner.
> > > Not
> > > to mention that new players would no longer be alienated by not having
> > all
> > > the different weapons to try out right away. Although that's just my
> > > opinion.
> > >
> > >
> > > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > [email protected]
> > > >wrote:
> > >
> > > > As we have all seen the Achievements locked to weapons is a bit
> > divisive
> > > in
> > > > the community. I personally would like to see a split from this to
> you
> > > get
> > > > the weapons straight out plus you have a nice amount of achievements
> > that
> > > > actually mean something other than Ive got to get these to get those
> > > > weapons. I play DODS this game has 50 or so achievements that are not
> > > tied
> > > > to weapons, imho its more fun and means more to get these
> achievements.
> > > > Takes less of the pressure off to be able to compete with every one
> > else.
> > > >
> > > >  If we moved away from the unlockables and to just achievements and
> > > > weapons,
> > > > we would also kill the farming servers, the "unlocker", moronic
> > plugins,
> > > > and
> > > > would also cut down on all 1 class all the time as seen in
> > > > every previous update.
> > > >
> > > >
> > > >  I feel that now is the right time to have a serious discussion on
> the
> > > > matter in light of F7 clans honey pot plugin and the drama its
> caused.
> > > > _______________________________________________
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