I reall do like Cc2iscool's idea. It is common ground for people on both
sides of the argument to come together on

On Fri, Feb 27, 2009 at 5:56 PM, Cc2iscooL <[email protected]> wrote:

> Maybe a better system would be to let the player decide.
>
> For instance...have an optional interface.
>
> If they change it to giving all weapons without achievements, it will give
> them all the weapons and the achievements could be for a more "fun"
> purpose.
>
> Or for the players that like getting achievements, they could have the
> option of disabling the weapons until they get enough achievements for the
> actual milestones.
>
> Honestly either way people are going to get the weapons, whether they
> "cheat" and farm them or not...so why not let the player decide what they
> want to do?
>
> On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
> > IMO, they should just do away with the unlockables and make the new
> weapons
> > available.
> >
> > Everybody gets them anyway, one way or another, so it's a little
> pointless.
> >
> > All you end up with is a corrupt achievements system where the majority
> of
> > players farmed the achievements, solely to get the unlocks.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Jake Skenna
> > Sent: Friday, February 27, 2009 4:55 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Moving on
> >
> > I like getting them too, but the way the game has turned with people
> > banning
> > because of achievements or people downloading programs to get
> achievements
> > is sort of ridiculous. I used to have the opposite opinion, but after the
> > fourth class update I wish they would just remove unlockables and make
> them
> > available from the start now.
> >
> > On Fri, Feb 27, 2009 at 2:18 PM, matan nov <[email protected]> wrote:
> >
> > > I like doing achievements (not grinding or using plugins and such,
> > working
> > > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc
> boom
> > > only lasts a few days and everything goes back to normal, plus an extra
> > > scout or two per team for the next few weeks, not that terrible.
> > >
> > > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal <[email protected]
> > > >wrote:
> > >
> > > > I agree that having the new weapons available right away does make
> > sense.
> > > > Less grinding is better, and the overload of one class would end
> > sooner.
> > > > Not
> > > > to mention that new players would no longer be alienated by not
> having
> > > all
> > > > the different weapons to try out right away. Although that's just my
> > > > opinion.
> > > >
> > > >
> > > > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > > [email protected]
> > > > >wrote:
> > > >
> > > > > As we have all seen the Achievements locked to weapons is a bit
> > > divisive
> > > > in
> > > > > the community. I personally would like to see a split from this to
> > you
> > > > get
> > > > > the weapons straight out plus you have a nice amount of
> achievements
> > > that
> > > > > actually mean something other than Ive got to get these to get
> those
> > > > > weapons. I play DODS this game has 50 or so achievements that are
> not
> > > > tied
> > > > > to weapons, imho its more fun and means more to get these
> > achievements.
> > > > > Takes less of the pressure off to be able to compete with every one
> > > else.
> > > > >
> > > > >  If we moved away from the unlockables and to just achievements and
> > > > > weapons,
> > > > > we would also kill the farming servers, the "unlocker", moronic
> > > plugins,
> > > > > and
> > > > > would also cut down on all 1 class all the time as seen in
> > > > > every previous update.
> > > > >
> > > > >
> > > > >  I feel that now is the right time to have a serious discussion on
> > the
> > > > > matter in light of F7 clans honey pot plugin and the drama its
> > caused.
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