I really like 4

On Sat, Feb 28, 2009 at 2:29 PM, Cc2iscooL <[email protected]> wrote:

> Not completely, as people could still earn the achievements to feel like
> they're doing something which would mean four things.
>
> 1.) Not many people would use unlockers because they wouldn't need to.
> 2.) People who don't play often or who don't want to get achievements just
> to be on a level field with everyone else won't have to.
> 3.) People won't have to farm achievements and waste time unless for some
> reason they want to at that point.
> 4.) People who do want to have the weapons tied to achievements have the
> option of keeping it that way, but maybe there's a reward or another
> achievement that you have for *not* setting your weapons to be used for all
> achievements.
>
> On Sat, Feb 28, 2009 at 3:27 AM, tgnwells <[email protected]> wrote:
>
> > What's the point of having the weapons tied to the achievements *at all*
> > if you can just go into the options menu and unlock them with one mouse
> > click?
> >
> > I feel there's some compromise that could be had here, but that just
> > makes the whole system pointless.
> >
> > Clyde cide wrote:
> > > I reall do like Cc2iscool's idea. It is common ground for people on
> both
> > > sides of the argument to come together on
> > >
> > > On Fri, Feb 27, 2009 at 5:56 PM, Cc2iscooL <[email protected]>
> wrote:
> > >
> > >
> > >> Maybe a better system would be to let the player decide.
> > >>
> > >> For instance...have an optional interface.
> > >>
> > >> If they change it to giving all weapons without achievements, it will
> > give
> > >> them all the weapons and the achievements could be for a more "fun"
> > >> purpose.
> > >>
> > >> Or for the players that like getting achievements, they could have the
> > >> option of disabling the weapons until they get enough achievements for
> > the
> > >> actual milestones.
> > >>
> > >> Honestly either way people are going to get the weapons, whether they
> > >> "cheat" and farm them or not...so why not let the player decide what
> > they
> > >> want to do?
> > >>
> > >> On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
> > >> [email protected]> wrote:
> > >>
> > >>
> > >>> IMO, they should just do away with the unlockables and make the new
> > >>>
> > >> weapons
> > >>
> > >>> available.
> > >>>
> > >>> Everybody gets them anyway, one way or another, so it's a little
> > >>>
> > >> pointless.
> > >>
> > >>> All you end up with is a corrupt achievements system where the
> majority
> > >>>
> > >> of
> > >>
> > >>> players farmed the achievements, solely to get the unlocks.
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected]
> > >>> [mailto:[email protected]] On Behalf Of Jake
> Skenna
> > >>> Sent: Friday, February 27, 2009 4:55 PM
> > >>> To: Half-Life dedicated Win32 server mailing list
> > >>> Subject: Re: [hlds] Moving on
> > >>>
> > >>> I like getting them too, but the way the game has turned with people
> > >>> banning
> > >>> because of achievements or people downloading programs to get
> > >>>
> > >> achievements
> > >>
> > >>> is sort of ridiculous. I used to have the opposite opinion, but after
> > the
> > >>> fourth class update I wish they would just remove unlockables and
> make
> > >>>
> > >> them
> > >>
> > >>> available from the start now.
> > >>>
> > >>> On Fri, Feb 27, 2009 at 2:18 PM, matan nov <[email protected]>
> > wrote:
> > >>>
> > >>>
> > >>>> I like doing achievements (not grinding or using plugins and such,
> > >>>>
> > >>> working
> > >>>
> > >>>> towards them) to get the weapons, the big scout/heavy/medic/pyro/etc
> > >>>>
> > >> boom
> > >>
> > >>>> only lasts a few days and everything goes back to normal, plus an
> > extra
> > >>>> scout or two per team for the next few weeks, not that terrible.
> > >>>>
> > >>>> On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal <
> [email protected]
> > >>>>
> > >>>>> wrote:
> > >>>>>
> > >>>>> I agree that having the new weapons available right away does make
> > >>>>>
> > >>> sense.
> > >>>
> > >>>>> Less grinding is better, and the overload of one class would end
> > >>>>>
> > >>> sooner.
> > >>>
> > >>>>> Not
> > >>>>> to mention that new players would no longer be alienated by not
> > >>>>>
> > >> having
> > >>
> > >>>> all
> > >>>>
> > >>>>> the different weapons to try out right away. Although that's just
> my
> > >>>>> opinion.
> > >>>>>
> > >>>>>
> > >>>>> On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > >>>>>
> > >>>> [email protected]
> > >>>>
> > >>>>>> wrote:
> > >>>>>>
> > >>>>>> As we have all seen the Achievements locked to weapons is a bit
> > >>>>>>
> > >>>> divisive
> > >>>>
> > >>>>> in
> > >>>>>
> > >>>>>> the community. I personally would like to see a split from this to
> > >>>>>>
> > >>> you
> > >>>
> > >>>>> get
> > >>>>>
> > >>>>>> the weapons straight out plus you have a nice amount of
> > >>>>>>
> > >> achievements
> > >>
> > >>>> that
> > >>>>
> > >>>>>> actually mean something other than Ive got to get these to get
> > >>>>>>
> > >> those
> > >>
> > >>>>>> weapons. I play DODS this game has 50 or so achievements that are
> > >>>>>>
> > >> not
> > >>
> > >>>>> tied
> > >>>>>
> > >>>>>> to weapons, imho its more fun and means more to get these
> > >>>>>>
> > >>> achievements.
> > >>>
> > >>>>>> Takes less of the pressure off to be able to compete with every
> one
> > >>>>>>
> > >>>> else.
> > >>>>
> > >>>>>>  If we moved away from the unlockables and to just achievements
> and
> > >>>>>> weapons,
> > >>>>>> we would also kill the farming servers, the "unlocker", moronic
> > >>>>>>
> > >>>> plugins,
> > >>>>
> > >>>>>> and
> > >>>>>> would also cut down on all 1 class all the time as seen in
> > >>>>>> every previous update.
> > >>>>>>
> > >>>>>>
> > >>>>>>  I feel that now is the right time to have a serious discussion on
> > >>>>>>
> > >>> the
> > >>>
> > >>>>>> matter in light of F7 clans honey pot plugin and the drama its
> > >>>>>>
> > >>> caused.
> > >>>
> > >>>>>> _______________________________________________
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> > >>>
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> > >>>>>>
> > >>>>>>
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> > >>>>>
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> > >>
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> > >>>>>
> > >>>>>
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> > >>
> > >>
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> > >
> > >
> >
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