I've always been baffled by the min/max rate and fps settings a server should be using to optimize gameplay. Right now I'm running 4 servers on a dedicated box with what may as well be unlimited bandwidth (and CPU never seems to creep much above 5% usage). It's rocking Win2k3, so the max fps the game generates at this time is 64. I have two 30 (32) slot servers, one 28 (30) slot server, and one 14 (16) slot server.
## (##) slots == sv_visiblemaxplayers (maxplayers) slots Do you guys have any rate/fps setting suggestions, or do you know where I can find this information detailed on the web? I'd like to know more about what the following cvars do and how they should be used to reduce lag/choke. (Obviously I know you can't change the latency between the server and client, but what I'm referring to are the short hangs that a client experinces from time to time.) sv_maxupdaterate sv_minupdaterate sv_maxrate sv_minrate sv_mincmdrate sv_maxcmdrate fps_max Thanks. DontWannaName! wrote: > "sv_minrate" = "30000" ( def. "3500" ) > replicated > - Min bandwidth rate allowed on server, 0 == unlimited > > Im pretty sure it ups them, I set min cmd to 66 and it put everyone up to 66 > instead of default 30. > > On Wed, Mar 4, 2009 at 5:29 PM, Nephyrin Zey <[email protected]> wrote: > > >> That's a good point, though I'm not sure if minrate is 'minimum cvar >> rate setting for client' or actually enforces the minimum rate that must >> occur before they're kicked. If its the latter, finding a good rate to >> enforce (i'd think nearer to 48000 would be appropriate) might help. >> >> - Neph >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

