I've always been baffled by the min/max rate and fps settings a server 
should be using to optimize gameplay.  Right now I'm running 4 servers 
on a dedicated box with what may as well be unlimited bandwidth (and CPU 
never seems to creep much above 5% usage).  It's rocking Win2k3, so the 
max fps the game generates at this time is 64.  I have two 30 (32) slot 
servers, one 28 (30) slot server, and one 14 (16) slot server.

## (##) slots == sv_visiblemaxplayers (maxplayers) slots

Do you guys have any rate/fps setting suggestions, or do you know where 
I can find this information detailed on the web?  I'd like to know more 
about what the following cvars do and how they should be used to reduce 
lag/choke.  (Obviously I know you can't change the latency between the 
server and client, but what I'm referring to are the short hangs that a 
client experinces from time to time.)

sv_maxupdaterate
sv_minupdaterate
sv_maxrate
sv_minrate
sv_mincmdrate
sv_maxcmdrate
fps_max

Thanks.


DontWannaName! wrote:
> "sv_minrate" = "30000" ( def. "3500" )
>           replicated
>           - Min bandwidth rate allowed on server, 0 == unlimited
>
> Im pretty sure it ups them, I set min cmd to 66 and it put everyone up to 66
> instead of default 30.
>
> On Wed, Mar 4, 2009 at 5:29 PM, Nephyrin Zey <[email protected]> wrote:
>
>   
>> That's a good point, though I'm not sure if minrate is 'minimum cvar
>> rate setting for client' or actually enforces the minimum rate that must
>> occur before they're kicked. If its the latter, finding a good rate to
>> enforce (i'd think nearer to 48000 would be appropriate) might help.
>>
>> - Neph
>>
>>     


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