Yes i understand that, but what i'm saying is, if you force rate to 
60000 client side i don't think it 'forces' them to reach that rate, it 
just forces them to have that as their 'target rate' even if they're not 
hitting it (ie due to net being too slow). Could be wrong though

- Neph

On 03/04/2009 05:44 PM, Matt 'mole' Ashton wrote:
> I believe setting sv_minrate enforces the client to run _at least_ that
> rate. So setting sv_minrate 3500 it shouldn't make a difference as the
> server will still force the client to run at what you set the minrate to.
>
> The same for setting mincmdrate and minupdaterate, where the server forces
> the client to take so many updates at minimum regardless of what the client
> sets on their side.
>
> Or that's been my taking on the way it works at least.
>
> Matt
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> Sent: 05 March 2009 01:29
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Default client rate settings and you
>
> That's a good point, though I'm not sure if minrate is 'minimum cvar
> rate setting for client' or actually enforces the minimum rate that must
> occur before they're kicked. If its the latter, finding a good rate to
> enforce (i'd think nearer to 48000 would be appropriate) might help.
>
> - Neph
>
> On 03/04/2009 05:22 PM, DontWannaName! wrote:
>    
>> What if we as server ops changed sv_minrate to 60000, wouldnt that fix it.
>> Of course the people who dont have good connection wont do well with it
>>      
> but
>    
>> I dont know how many people that would affect.
>>
>> On Wed, Mar 4, 2009 at 5:13 PM, Nephyrin Zey<nephy...@doublezen.net>
>>      
> wrote:
>    
>>
>>      
>>> <this post is about rate settings, not any bugs relating to rate or lag
>>> that are going around, please keep those to their own threads>
>>>
>>> So last night in my TF2 server, one of my regulars was complaining about
>>> 'the lag', and i asked him to open his console and type rate. '3500' he
>>> reads to me. Well, no wonder.
>>>
>>> This is not the only time i've helped someone up their rate from 3500. I
>>> also have a scrolling message in my 32x servers advising that you up
>>> your rate from the normal max of 30000 to even higher. Right now, both
>>> server and client rate settings have horrible defaults, and it is
>>> causing lag for everyone.
>>>
>>> - rate seems to like to default to 3500 for some people, for some
>>> reason. I've experienced this myself, no idea what causes it.
>>> - 32x servers use way more than 30000 rate in heavy action, net_graph 4
>>> + spectate makes this very clear
>>> - Servers have net_splitpacket_maxrate set to 15000 by default, and
>>> there's little documentation on this. This causes 'skips' when you first
>>> happen upon a lot of action, as Tony documented.
>>> - Since the l4d-networking-merge patch, either TF2 is using way more
>>> bandwidth, or the way it's calculating rate is more aggressive. 30000
>>> used to be enough for 32x (though it wasn't perfectly smooth), but now
>>> its just plain laggy.
>>>
>>> So please, everyone make sure your rate/maxrate settings are proper, and
>>> valve, please take a look at client rate defaults. I'm sure 90% of my
>>> players are using rate 30000, and this is just a much laggier experience
>>> than what you could be getting. The other 10% probably have either 10000
>>> (and probably have long since learned never to join 32x servers due to
>>> lag) or 3500. Neither of these is even for even a good 24x server, so
>>> that sucks.
>>>
>>> - Neph
>>>
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>>>
>>>
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