You mean like fake the setting sorta like what sv_alltalk does sometime with mods that use it? It wouldnt be hard to test, just see if its laggy with the min set high and your client set low. :P
On Wed, Mar 4, 2009 at 6:03 PM, Nephyrin Zey <[email protected]> wrote: > Yes i understand that, but what i'm saying is, if you force rate to > 60000 client side i don't think it 'forces' them to reach that rate, it > just forces them to have that as their 'target rate' even if they're not > hitting it (ie due to net being too slow). Could be wrong though > > - Neph > > On 03/04/2009 05:44 PM, Matt 'mole' Ashton wrote: > > I believe setting sv_minrate enforces the client to run _at least_ that > > rate. So setting sv_minrate 3500 it shouldn't make a difference as the > > server will still force the client to run at what you set the minrate to. > > > > The same for setting mincmdrate and minupdaterate, where the server > forces > > the client to take so many updates at minimum regardless of what the > client > > sets on their side. > > > > Or that's been my taking on the way it works at least. > > > > Matt > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Nephyrin Zey > > Sent: 05 March 2009 01:29 > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Default client rate settings and you > > > > That's a good point, though I'm not sure if minrate is 'minimum cvar > > rate setting for client' or actually enforces the minimum rate that must > > occur before they're kicked. If its the latter, finding a good rate to > > enforce (i'd think nearer to 48000 would be appropriate) might help. > > > > - Neph > > > > On 03/04/2009 05:22 PM, DontWannaName! wrote: > > > >> What if we as server ops changed sv_minrate to 60000, wouldnt that fix > it. > >> Of course the people who dont have good connection wont do well with it > >> > > but > > > >> I dont know how many people that would affect. > >> > >> On Wed, Mar 4, 2009 at 5:13 PM, Nephyrin Zey<[email protected]> > >> > > wrote: > > > >> > >> > >>> <this post is about rate settings, not any bugs relating to rate or lag > >>> that are going around, please keep those to their own threads> > >>> > >>> So last night in my TF2 server, one of my regulars was complaining > about > >>> 'the lag', and i asked him to open his console and type rate. '3500' he > >>> reads to me. Well, no wonder. > >>> > >>> This is not the only time i've helped someone up their rate from 3500. > I > >>> also have a scrolling message in my 32x servers advising that you up > >>> your rate from the normal max of 30000 to even higher. Right now, both > >>> server and client rate settings have horrible defaults, and it is > >>> causing lag for everyone. > >>> > >>> - rate seems to like to default to 3500 for some people, for some > >>> reason. I've experienced this myself, no idea what causes it. > >>> - 32x servers use way more than 30000 rate in heavy action, net_graph 4 > >>> + spectate makes this very clear > >>> - Servers have net_splitpacket_maxrate set to 15000 by default, and > >>> there's little documentation on this. This causes 'skips' when you > first > >>> happen upon a lot of action, as Tony documented. > >>> - Since the l4d-networking-merge patch, either TF2 is using way more > >>> bandwidth, or the way it's calculating rate is more aggressive. 30000 > >>> used to be enough for 32x (though it wasn't perfectly smooth), but now > >>> its just plain laggy. > >>> > >>> So please, everyone make sure your rate/maxrate settings are proper, > and > >>> valve, please take a look at client rate defaults. I'm sure 90% of my > >>> players are using rate 30000, and this is just a much laggier > experience > >>> than what you could be getting. The other 10% probably have either > 10000 > >>> (and probably have long since learned never to join 32x servers due to > >>> lag) or 3500. Neither of these is even for even a good 24x server, so > >>> that sucks. > >>> > >>> - Neph > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

