<this post is about rate settings, not any bugs relating to rate or lag that are going around, please keep those to their own threads>
So last night in my TF2 server, one of my regulars was complaining about 'the lag', and i asked him to open his console and type rate. '3500' he reads to me. Well, no wonder. This is not the only time i've helped someone up their rate from 3500. I also have a scrolling message in my 32x servers advising that you up your rate from the normal max of 30000 to even higher. Right now, both server and client rate settings have horrible defaults, and it is causing lag for everyone. - rate seems to like to default to 3500 for some people, for some reason. I've experienced this myself, no idea what causes it. - 32x servers use way more than 30000 rate in heavy action, net_graph 4 + spectate makes this very clear - Servers have net_splitpacket_maxrate set to 15000 by default, and there's little documentation on this. This causes 'skips' when you first happen upon a lot of action, as Tony documented. - Since the l4d-networking-merge patch, either TF2 is using way more bandwidth, or the way it's calculating rate is more aggressive. 30000 used to be enough for 32x (though it wasn't perfectly smooth), but now its just plain laggy. So please, everyone make sure your rate/maxrate settings are proper, and valve, please take a look at client rate defaults. I'm sure 90% of my players are using rate 30000, and this is just a much laggier experience than what you could be getting. The other 10% probably have either 10000 (and probably have long since learned never to join 32x servers due to lag) or 3500. Neither of these is even for even a good 24x server, so that sucks. - Neph _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

