So basically there is nothing to loose :P On Wed, Mar 4, 2009 at 6:20 PM, Nephyrin Zey <nephy...@doublezen.net> wrote:
> ... no. I'm saying, it doesn't kick people who dont reach that rate, it > just forces them to try to reach that rate. If the can only maintain a > lower rate due to connection lag, it's not going to kick them for > failing to achieve the desired rate. So i don't think there'd be any ill > effects on slower clients, and they're likely not achieveing 30000 in > that case anyway, and just arn't going to do well in 32x period. > > - Neph > > On 03/04/2009 06:13 PM, DontWannaName! wrote: > > You mean like fake the setting sorta like what sv_alltalk does sometime > with > > mods that use it? It wouldnt be hard to test, just see if its laggy with > the > > min set high and your client set low. :P > > > > On Wed, Mar 4, 2009 at 6:03 PM, Nephyrin Zey<nephy...@doublezen.net> > wrote: > > > > > >> Yes i understand that, but what i'm saying is, if you force rate to > >> 60000 client side i don't think it 'forces' them to reach that rate, it > >> just forces them to have that as their 'target rate' even if they're not > >> hitting it (ie due to net being too slow). Could be wrong though > >> > >> - Neph > >> > >> On 03/04/2009 05:44 PM, Matt 'mole' Ashton wrote: > >> > >>> I believe setting sv_minrate enforces the client to run _at least_ that > >>> rate. So setting sv_minrate 3500 it shouldn't make a difference as the > >>> server will still force the client to run at what you set the minrate > to. > >>> > >>> The same for setting mincmdrate and minupdaterate, where the server > >>> > >> forces > >> > >>> the client to take so many updates at minimum regardless of what the > >>> > >> client > >> > >>> sets on their side. > >>> > >>> Or that's been my taking on the way it works at least. > >>> > >>> Matt > >>> > >>> -----Original Message----- > >>> From: hlds-boun...@list.valvesoftware.com > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey > >>> Sent: 05 March 2009 01:29 > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] Default client rate settings and you > >>> > >>> That's a good point, though I'm not sure if minrate is 'minimum cvar > >>> rate setting for client' or actually enforces the minimum rate that > must > >>> occur before they're kicked. If its the latter, finding a good rate to > >>> enforce (i'd think nearer to 48000 would be appropriate) might help. > >>> > >>> - Neph > >>> > >>> On 03/04/2009 05:22 PM, DontWannaName! wrote: > >>> > >>> > >>>> What if we as server ops changed sv_minrate to 60000, wouldnt that fix > >>>> > >> it. > >> > >>>> Of course the people who dont have good connection wont do well with > it > >>>> > >>>> > >>> but > >>> > >>> > >>>> I dont know how many people that would affect. > >>>> > >>>> On Wed, Mar 4, 2009 at 5:13 PM, Nephyrin Zey<nephy...@doublezen.net> > >>>> > >>>> > >>> wrote: > >>> > >>> > >>>> > >>>>> <this post is about rate settings, not any bugs relating to rate or > lag > >>>>> that are going around, please keep those to their own threads> > >>>>> > >>>>> So last night in my TF2 server, one of my regulars was complaining > >>>>> > >> about > >> > >>>>> 'the lag', and i asked him to open his console and type rate. '3500' > he > >>>>> reads to me. Well, no wonder. > >>>>> > >>>>> This is not the only time i've helped someone up their rate from > 3500. > >>>>> > >> I > >> > >>>>> also have a scrolling message in my 32x servers advising that you up > >>>>> your rate from the normal max of 30000 to even higher. Right now, > both > >>>>> server and client rate settings have horrible defaults, and it is > >>>>> causing lag for everyone. > >>>>> > >>>>> - rate seems to like to default to 3500 for some people, for some > >>>>> reason. I've experienced this myself, no idea what causes it. > >>>>> - 32x servers use way more than 30000 rate in heavy action, net_graph > 4 > >>>>> + spectate makes this very clear > >>>>> - Servers have net_splitpacket_maxrate set to 15000 by default, and > >>>>> there's little documentation on this. This causes 'skips' when you > >>>>> > >> first > >> > >>>>> happen upon a lot of action, as Tony documented. > >>>>> - Since the l4d-networking-merge patch, either TF2 is using way more > >>>>> bandwidth, or the way it's calculating rate is more aggressive. 30000 > >>>>> used to be enough for 32x (though it wasn't perfectly smooth), but > now > >>>>> its just plain laggy. > >>>>> > >>>>> So please, everyone make sure your rate/maxrate settings are proper, > >>>>> > >> and > >> > >>>>> valve, please take a look at client rate defaults. I'm sure 90% of my > >>>>> players are using rate 30000, and this is just a much laggier > >>>>> > >> experience > >> > >>>>> than what you could be getting. The other 10% probably have either > >>>>> > >> 10000 > >> > >>>>> (and probably have long since learned never to join 32x servers due > to > >>>>> lag) or 3500. Neither of these is even for even a good 24x server, so > >>>>> that sucks. > >>>>> > >>>>> - Neph > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>>> > >>> please visit: > >>> > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds