So basically there is nothing to loose :P

On Wed, Mar 4, 2009 at 6:20 PM, Nephyrin Zey <nephy...@doublezen.net> wrote:

> ... no. I'm saying, it doesn't kick people who dont reach that rate, it
> just forces them to try to reach that rate. If the can only maintain a
> lower rate due to connection lag, it's not going to kick them for
> failing to achieve the desired rate. So i don't think there'd be any ill
> effects on slower clients, and they're likely not achieveing 30000 in
> that case anyway, and just arn't going to do well in 32x period.
>
> - Neph
>
> On 03/04/2009 06:13 PM, DontWannaName! wrote:
> > You mean like fake the setting sorta like what sv_alltalk does sometime
> with
> > mods that use it? It wouldnt be hard to test, just see if its laggy with
> the
> > min set high and your client set low. :P
> >
> > On Wed, Mar 4, 2009 at 6:03 PM, Nephyrin Zey<nephy...@doublezen.net>
>  wrote:
> >
> >
> >> Yes i understand that, but what i'm saying is, if you force rate to
> >> 60000 client side i don't think it 'forces' them to reach that rate, it
> >> just forces them to have that as their 'target rate' even if they're not
> >> hitting it (ie due to net being too slow). Could be wrong though
> >>
> >> - Neph
> >>
> >> On 03/04/2009 05:44 PM, Matt 'mole' Ashton wrote:
> >>
> >>> I believe setting sv_minrate enforces the client to run _at least_ that
> >>> rate. So setting sv_minrate 3500 it shouldn't make a difference as the
> >>> server will still force the client to run at what you set the minrate
> to.
> >>>
> >>> The same for setting mincmdrate and minupdaterate, where the server
> >>>
> >> forces
> >>
> >>> the client to take so many updates at minimum regardless of what the
> >>>
> >> client
> >>
> >>> sets on their side.
> >>>
> >>> Or that's been my taking on the way it works at least.
> >>>
> >>> Matt
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> >>> Sent: 05 March 2009 01:29
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Default client rate settings and you
> >>>
> >>> That's a good point, though I'm not sure if minrate is 'minimum cvar
> >>> rate setting for client' or actually enforces the minimum rate that
> must
> >>> occur before they're kicked. If its the latter, finding a good rate to
> >>> enforce (i'd think nearer to 48000 would be appropriate) might help.
> >>>
> >>> - Neph
> >>>
> >>> On 03/04/2009 05:22 PM, DontWannaName! wrote:
> >>>
> >>>
> >>>> What if we as server ops changed sv_minrate to 60000, wouldnt that fix
> >>>>
> >> it.
> >>
> >>>> Of course the people who dont have good connection wont do well with
> it
> >>>>
> >>>>
> >>> but
> >>>
> >>>
> >>>> I dont know how many people that would affect.
> >>>>
> >>>> On Wed, Mar 4, 2009 at 5:13 PM, Nephyrin Zey<nephy...@doublezen.net>
> >>>>
> >>>>
> >>> wrote:
> >>>
> >>>
> >>>>
> >>>>> <this post is about rate settings, not any bugs relating to rate or
> lag
> >>>>> that are going around, please keep those to their own threads>
> >>>>>
> >>>>> So last night in my TF2 server, one of my regulars was complaining
> >>>>>
> >> about
> >>
> >>>>> 'the lag', and i asked him to open his console and type rate. '3500'
> he
> >>>>> reads to me. Well, no wonder.
> >>>>>
> >>>>> This is not the only time i've helped someone up their rate from
> 3500.
> >>>>>
> >> I
> >>
> >>>>> also have a scrolling message in my 32x servers advising that you up
> >>>>> your rate from the normal max of 30000 to even higher. Right now,
> both
> >>>>> server and client rate settings have horrible defaults, and it is
> >>>>> causing lag for everyone.
> >>>>>
> >>>>> - rate seems to like to default to 3500 for some people, for some
> >>>>> reason. I've experienced this myself, no idea what causes it.
> >>>>> - 32x servers use way more than 30000 rate in heavy action, net_graph
> 4
> >>>>> + spectate makes this very clear
> >>>>> - Servers have net_splitpacket_maxrate set to 15000 by default, and
> >>>>> there's little documentation on this. This causes 'skips' when you
> >>>>>
> >> first
> >>
> >>>>> happen upon a lot of action, as Tony documented.
> >>>>> - Since the l4d-networking-merge patch, either TF2 is using way more
> >>>>> bandwidth, or the way it's calculating rate is more aggressive. 30000
> >>>>> used to be enough for 32x (though it wasn't perfectly smooth), but
> now
> >>>>> its just plain laggy.
> >>>>>
> >>>>> So please, everyone make sure your rate/maxrate settings are proper,
> >>>>>
> >> and
> >>
> >>>>> valve, please take a look at client rate defaults. I'm sure 90% of my
> >>>>> players are using rate 30000, and this is just a much laggier
> >>>>>
> >> experience
> >>
> >>>>> than what you could be getting. The other 10% probably have either
> >>>>>
> >> 10000
> >>
> >>>>> (and probably have long since learned never to join 32x servers due
> to
> >>>>> lag) or 3500. Neither of these is even for even a good 24x server, so
> >>>>> that sucks.
> >>>>>
> >>>>> - Neph
> >>>>>
> >>>>> _______________________________________________
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
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> >>>>
> >>>>
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> >>>
> >>>
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> >>>>
> >>>>
> >>>>
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> >>>
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> >>
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> >>>
> >>>
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> >>
> >>
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