And mass-banning servers aka honeypot servers.

Cc2iscooL schrieb:
> And redirect servers!
>
> On Fri, Mar 13, 2009 at 2:52 PM, msleeper <[email protected]> wrote:
>
>   
>> I 1000% agree with you Neph, and to reiterate what Richard said. "It's
>> all about working with the system and not around it."
>>
>> The bottom line is that the only people who are going to be affected
>> probably know who they are. Not Mr. "Server in my spare time and few
>> players who stay", not Mr. "32 players are better than 24", not Mr.
>> "24/7 pl_dustbowl_v2_noscouts_finaldestination ALL CRITS LOWGRAV LOL".
>>
>> Not anyone but the people who know what they are doing that hurts
>> themselves in the end - fake clients.
>>
>>
>> On Fri, 2009-03-13 at 12:27 -0700, Nephyrin Zey wrote:
>>     
>>> PROTIP: This system is *only* used to find the bottom X percent of
>>> really bad servers. Hurr i kick a lot of people or hurr i only have 24
>>> slots doesn't mean you're suddenly the worst 1% online. They never
>>> said "We're publishing standings so higher score servers get somehow
>>> rewarded!" that would be stupid.
>>>
>>> - Neph
>>>
>>> On Fri, Mar 13, 2009 at 11:31 AM, Cc2iscooL <[email protected]> wrote:
>>>       
>>>> Biased towards higher-slot servers.
>>>>
>>>> On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams <[email protected]
>>>>         
>>> wrote:
>>>       
>>>>> This is easy enough, as some have stated. Do not do negative scoring.
>>>>>           
>> High
>>     
>>>>> population servers get higher scores.. Oh, and this is already done..
>>>>>
>>>>> http://www.gametracker.com/search/tf2/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>> From: Mike Stiehm <[email protected]>
>>>>> To: Half-Life dedicated Win32 server mailing list <
>>>>> [email protected]>
>>>>> Sent: Friday, March 13, 2009 12:08:33 PM
>>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>>>>
>>>>> Well I not so sure this is all setup to stop fake-clients... Seems
>>>>>           
>> like you
>>     
>>>>> just need to provide a good experience for the end user.. If you pass
>>>>>           
>> off a
>>     
>>>>> server as full when there is no one in the server this will kill your
>>>>> server
>>>>> over time (redirect servers also).  If you use fake clients to add
>>>>>           
>> maybe a
>>     
>>>>> few players to your player count and have a system to turn off your
>>>>>           
>> fake
>>     
>>>>> clients when your server has a low population. So people are not so
>>>>>           
>> much
>>     
>>>>> thinking that they are joining a 'full' server you should still be ok
>>>>>           
>> from
>>     
>>>>> what it looks like.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of AnAkIn .
>>>>> Sent: Friday, March 13, 2009 6:26 AM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>>>>
>>>>> Nice to see that VALVe finally did something about fake client
>>>>>           
>> servers. I
>>     
>>>>> hope it'll work.
>>>>>
>>>>> 2009/3/13 Ronny Schedel <[email protected]>
>>>>>
>>>>>           
>>>>>> TF2 is designed to have the best game experience with 24 players.
>>>>>>             
>> So, the
>>     
>>>>>> game experience changes with more or less players.
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> The maximum number of players in TF2 is 32 and it's the server
>>>>>>>               
>> admin's
>>     
>>>>>>> choice, how many slots he wants to have.
>>>>>>> If an admin starts his server with 24 slots, 20 slots, 10 slots or
>>>>>>>               
>> 2
>>     
>>>>>> slots
>>>>>>             
>>>>>>> instead of 32, he accepts, that less players can score the server
>>>>>>>               
>> up.
>>     
>>>>> On
>>>>>           
>>>>>>> the
>>>>>>> other side on 32 slot servers there are more connections which
>>>>>>>               
>> give
>>     
>>>>> minus
>>>>>           
>>>>>>> points.
>>>>>>>
>>>>>>> The score is not a result of the server settings, it's a result of
>>>>>>>               
>>>>> active
>>>>>           
>>>>>>> connected players and when a server can make more people happy (in
>>>>>>>               
>>>>> having
>>>>>           
>>>>>>> the max slots available), it should get a better score than low
>>>>>>>               
>> slotted
>>     
>>>>>>> servers.
>>>>>>>
>>>>>>> I don't want to see 2 slot (or 24) TF2 servers which have the same
>>>>>>>               
>>>>> score
>>>>>           
>>>>>>> than my 32 slot server.
>>>>>>>
>>>>>>>               
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>           
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>>>>         
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>>     
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>>>>
>>>>         
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>>     
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>>     
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