PROTIP: This system is *only* used to find the bottom X percent of
really bad servers. Hurr i kick a lot of people or hurr i only have 24
slots doesn't mean you're suddenly the worst 1% online. They never
said "We're publishing standings so higher score servers get somehow
rewarded!" that would be stupid.

- Neph

On Fri, Mar 13, 2009 at 11:31 AM, Cc2iscooL <[email protected]> wrote:
> Biased towards higher-slot servers.
>
> On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams <[email protected]>wrote:
>
>> This is easy enough, as some have stated. Do not do negative scoring. High
>> population servers get higher scores.. Oh, and this is already done..
>>
>> http://www.gametracker.com/search/tf2/
>>
>>
>>
>>
>> ________________________________
>> From: Mike Stiehm <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> Sent: Friday, March 13, 2009 12:08:33 PM
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> Well I not so sure this is all setup to stop fake-clients... Seems like you
>> just need to provide a good experience for the end user.. If you pass off a
>> server as full when there is no one in the server this will kill your
>> server
>> over time (redirect servers also).  If you use fake clients to add maybe a
>> few players to your player count and have a system to turn off your fake
>> clients when your server has a low population. So people are not so much
>> thinking that they are joining a 'full' server you should still be ok from
>> what it looks like.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of AnAkIn .
>> Sent: Friday, March 13, 2009 6:26 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> Nice to see that VALVe finally did something about fake client servers. I
>> hope it'll work.
>>
>> 2009/3/13 Ronny Schedel <[email protected]>
>>
>> >
>> > TF2 is designed to have the best game experience with 24 players. So, the
>> > game experience changes with more or less players.
>> >
>> >
>> > > The maximum number of players in TF2 is 32 and it's the server admin's
>> > > choice, how many slots he wants to have.
>> > > If an admin starts his server with 24 slots, 20 slots, 10 slots or 2
>> > slots
>> > > instead of 32, he accepts, that less players can score the server up.
>> On
>> > > the
>> > > other side on 32 slot servers there are more connections which give
>> minus
>> > > points.
>> > >
>> > > The score is not a result of the server settings, it's a result of
>> active
>> > > connected players and when a server can make more people happy (in
>> having
>> > > the max slots available), it should get a better score than low slotted
>> > > servers.
>> > >
>> > > I don't want to see 2 slot (or 24) TF2 servers which have the same
>> score
>> > > than my 32 slot server.
>> > >
>>
>>
>>
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