Wow you guys really just love that don't you. I must have hit a deeper nerve than I realized.
On Fri, 2009-03-13 at 21:38 +0100, Bengt Rosenberger wrote: > And mass-banning servers aka honeypot servers. > > Cc2iscooL schrieb: > > And redirect servers! > > > > On Fri, Mar 13, 2009 at 2:52 PM, msleeper <[email protected]> wrote: > > > > > >> I 1000% agree with you Neph, and to reiterate what Richard said. "It's > >> all about working with the system and not around it." > >> > >> The bottom line is that the only people who are going to be affected > >> probably know who they are. Not Mr. "Server in my spare time and few > >> players who stay", not Mr. "32 players are better than 24", not Mr. > >> "24/7 pl_dustbowl_v2_noscouts_finaldestination ALL CRITS LOWGRAV LOL". > >> > >> Not anyone but the people who know what they are doing that hurts > >> themselves in the end - fake clients. > >> > >> > >> On Fri, 2009-03-13 at 12:27 -0700, Nephyrin Zey wrote: > >> > >>> PROTIP: This system is *only* used to find the bottom X percent of > >>> really bad servers. Hurr i kick a lot of people or hurr i only have 24 > >>> slots doesn't mean you're suddenly the worst 1% online. They never > >>> said "We're publishing standings so higher score servers get somehow > >>> rewarded!" that would be stupid. > >>> > >>> - Neph > >>> > >>> On Fri, Mar 13, 2009 at 11:31 AM, Cc2iscooL <[email protected]> wrote: > >>> > >>>> Biased towards higher-slot servers. > >>>> > >>>> On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams <[email protected] > >>>> > >>> wrote: > >>> > >>>>> This is easy enough, as some have stated. Do not do negative scoring. > >>>>> > >> High > >> > >>>>> population servers get higher scores.. Oh, and this is already done.. > >>>>> > >>>>> http://www.gametracker.com/search/tf2/ > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> ________________________________ > >>>>> From: Mike Stiehm <[email protected]> > >>>>> To: Half-Life dedicated Win32 server mailing list < > >>>>> [email protected]> > >>>>> Sent: Friday, March 13, 2009 12:08:33 PM > >>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >>>>> > >>>>> Well I not so sure this is all setup to stop fake-clients... Seems > >>>>> > >> like you > >> > >>>>> just need to provide a good experience for the end user.. If you pass > >>>>> > >> off a > >> > >>>>> server as full when there is no one in the server this will kill your > >>>>> server > >>>>> over time (redirect servers also). If you use fake clients to add > >>>>> > >> maybe a > >> > >>>>> few players to your player count and have a system to turn off your > >>>>> > >> fake > >> > >>>>> clients when your server has a low population. So people are not so > >>>>> > >> much > >> > >>>>> thinking that they are joining a 'full' server you should still be ok > >>>>> > >> from > >> > >>>>> what it looks like. > >>>>> > >>>>> -----Original Message----- > >>>>> From: [email protected] > >>>>> [mailto:[email protected]] On Behalf Of AnAkIn . > >>>>> Sent: Friday, March 13, 2009 6:26 AM > >>>>> To: Half-Life dedicated Win32 server mailing list > >>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >>>>> > >>>>> Nice to see that VALVe finally did something about fake client > >>>>> > >> servers. I > >> > >>>>> hope it'll work. > >>>>> > >>>>> 2009/3/13 Ronny Schedel <[email protected]> > >>>>> > >>>>> > >>>>>> TF2 is designed to have the best game experience with 24 players. > >>>>>> > >> So, the > >> > >>>>>> game experience changes with more or less players. > >>>>>> > >>>>>> > >>>>>> > >>>>>>> The maximum number of players in TF2 is 32 and it's the server > >>>>>>> > >> admin's > >> > >>>>>>> choice, how many slots he wants to have. > >>>>>>> If an admin starts his server with 24 slots, 20 slots, 10 slots or > >>>>>>> > >> 2 > >> > >>>>>> slots > >>>>>> > >>>>>>> instead of 32, he accepts, that less players can score the server > >>>>>>> > >> up. > >> > >>>>> On > >>>>> > >>>>>>> the > >>>>>>> other side on 32 slot servers there are more connections which > >>>>>>> > >> give > >> > >>>>> minus > >>>>> > >>>>>>> points. > >>>>>>> > >>>>>>> The score is not a result of the server settings, it's a result of > >>>>>>> > >>>>> active > >>>>> > >>>>>>> connected players and when a server can make more people happy (in > >>>>>>> > >>>>> having > >>>>> > >>>>>>> the max slots available), it should get a better score than low > >>>>>>> > >> slotted > >> > >>>>>>> servers. > >>>>>>> > >>>>>>> I don't want to see 2 slot (or 24) TF2 servers which have the same > >>>>>>> > >>>>> score > >>>>> > >>>>>>> than my 32 slot server. > >>>>>>> > >>>>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >> please visit: > >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

