Careful now Blood Letter, if you take lame jabs like that at msleeper - he'll set his boyfriend on you ;)
Oh Rick, Oh Rick - msleeper needs defending again..... oh Rick, where are you... LOL <3 On Fri, Mar 13, 2009 at 5:29 PM, Neil Voutt <[email protected]> wrote: > LOL. > > Neil Voutt - Admin > http://www.neilvoutt.com > http://www.ipoststupidshit.com > Sent from my iPhone > > On 13-Mar-09, at 1:15 PM, Blood Letter <[email protected]> > wrote: > > > > > So how long does the average easy achievement take on an achievement > > map? > > Is it less than 15 minutes? > > > > msleeper, get to it - kick and ban after 1st achievement AND 15 > > minutes. > > > >> From: [email protected] > >> To: [email protected] > >> Date: Fri, 13 Mar 2009 12:08:33 -0500 > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >> > >> Well I not so sure this is all setup to stop fake-clients... Seems > >> like you > >> just need to provide a good experience for the end user.. If you > >> pass off a > >> server as full when there is no one in the server this will kill > >> your server > >> over time (redirect servers also). If you use fake clients to add > >> maybe a > >> few players to your player count and have a system to turn off your > >> fake > >> clients when your server has a low population. So people are not so > >> much > >> thinking that they are joining a 'full' server you should still be > >> ok from > >> what it looks like. > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of AnAkIn . > >> Sent: Friday, March 13, 2009 6:26 AM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >> > >> Nice to see that VALVe finally did something about fake client > >> servers. I > >> hope it'll work. > >> > >> 2009/3/13 Ronny Schedel <[email protected]> > >> > >>> > >>> TF2 is designed to have the best game experience with 24 players. > >>> So, the > >>> game experience changes with more or less players. > >>> > >>> > >>>> The maximum number of players in TF2 is 32 and it's the server > >>>> admin's > >>>> choice, how many slots he wants to have. > >>>> If an admin starts his server with 24 slots, 20 slots, 10 slots > >>>> or 2 > >>> slots > >>>> instead of 32, he accepts, that less players can score the server > >>>> up. On > >>>> the > >>>> other side on 32 slot servers there are more connections which give > >> minus > >>>> points. > >>>> > >>>> The score is not a result of the server settings, it's a result of > >> active > >>>> connected players and when a server can make more people happy (in > >> having > >>>> the max slots available), it should get a better score than low > >>>> slotted > >>>> servers. > >>>> > >>>> I don't want to see 2 slot (or 24) TF2 servers which have the > >>>> same score > >>>> than my 32 slot server. > >>>> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _________________________________________________________________ > > Windows Liveā¢: Life without walls. > > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

