Careful now Blood Letter, if you take lame jabs like that at msleeper -
he'll set his boyfriend on you ;)

Oh Rick, Oh Rick - msleeper needs defending again..... oh Rick, where are
you... LOL <3

On Fri, Mar 13, 2009 at 5:29 PM, Neil Voutt <[email protected]> wrote:

> LOL.
>
> Neil Voutt - Admin
> http://www.neilvoutt.com
> http://www.ipoststupidshit.com
> Sent from my iPhone
>
> On 13-Mar-09, at 1:15 PM, Blood Letter <[email protected]>
> wrote:
>
> >
> > So how long does the average easy achievement take on an achievement
> > map?
> > Is it less than 15 minutes?
> >
> > msleeper, get to it - kick and ban after 1st achievement AND 15
> > minutes.
> >
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Fri, 13 Mar 2009 12:08:33 -0500
> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
> >>
> >> Well I not so sure this is all setup to stop fake-clients... Seems
> >> like you
> >> just need to provide a good experience for the end user.. If you
> >> pass off a
> >> server as full when there is no one in the server this will kill
> >> your server
> >> over time (redirect servers also).  If you use fake clients to add
> >> maybe a
> >> few players to your player count and have a system to turn off your
> >> fake
> >> clients when your server has a low population. So people are not so
> >> much
> >> thinking that they are joining a 'full' server you should still be
> >> ok from
> >> what it looks like.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of AnAkIn .
> >> Sent: Friday, March 13, 2009 6:26 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
> >>
> >> Nice to see that VALVe finally did something about fake client
> >> servers. I
> >> hope it'll work.
> >>
> >> 2009/3/13 Ronny Schedel <[email protected]>
> >>
> >>>
> >>> TF2 is designed to have the best game experience with 24 players.
> >>> So, the
> >>> game experience changes with more or less players.
> >>>
> >>>
> >>>> The maximum number of players in TF2 is 32 and it's the server
> >>>> admin's
> >>>> choice, how many slots he wants to have.
> >>>> If an admin starts his server with 24 slots, 20 slots, 10 slots
> >>>> or 2
> >>> slots
> >>>> instead of 32, he accepts, that less players can score the server
> >>>> up. On
> >>>> the
> >>>> other side on 32 slot servers there are more connections which give
> >> minus
> >>>> points.
> >>>>
> >>>> The score is not a result of the server settings, it's a result of
> >> active
> >>>> connected players and when a server can make more people happy (in
> >> having
> >>>> the max slots available), it should get a better score than low
> >>>> slotted
> >>>> servers.
> >>>>
> >>>> I don't want to see 2 slot (or 24) TF2 servers which have the
> >>>> same score
> >>>> than my 32 slot server.
> >>>>
> >>
> >>
> >>
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> >
> > _________________________________________________________________
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