The "Fun" And "Rewards" Are the fun and hopefully clean server you get to
play on.

On Mon, Mar 16, 2009 at 3:12 PM, Karl Weckstrom <[email protected]> wrote:

> 100% correct.
>
> I agree that fake playercounts are bad, I agree that illicit tactics in
> general are bad, all that stuff is bad, bad, bad - but I see why they
> happen. I don't have a sense of "entitlement" by simply being a server
> admin. I just see the problems and offer (what I think are) valid reasons
> for why they happen. JMDO in full effect.
>
> The fact that these servers exist means there's a void that Valve is
> failing to fill (at least to me), and while I don't personally have all the
> answers, I am simply pointing out the shortcomings that lead server admins
> down that path. Yes, I agree that delisting these servers is a good idea - I
> simply think they need to take another step back and investigate why they
> happen in the first place.
>
> Valve may investigate it, Valve may not - I am simply doing my part by
> giving my feedback.
> ________________________________________
> From: [email protected] [
> [email protected]] On Behalf Of Nephyrin Zey [
> [email protected]]
> Sent: Monday, March 16, 2009 2:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>
>
>
> I don't really disagree with anything Richard has said, it's just not
> really the point (i think) karl is trying to put forth.
>
> > The current problems that exist aren't due to lack of tools, nor are they
> > due to the idea that the lack of them has forced you to turn to illicit
> > tactics which has jaded the players.  What's jaded the players is server
> > operators who feel that they are entitled to something.
>
> Why does the point of this have to be arguing about whose fault it is?
> "Valve shouldn't improve the user experience because server operators
> screwed it up, not them" That's great for being all on your
> principles, but shitty for players.
>
> - Neph
>
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