No, my bad - this is an OP4 server. I run just one map 24/7, but allow users 
to mapvote any other map they want. When they do, or if I manually change 
maps, when it returns to my main map it frequently crashes after about 10-15 
seconds.


----- Original Message ----- 
From: "Timothy Sadleir" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Thursday, June 04, 2009 2:46 PM
Subject: Re: [hlds] Server crashes and mdmp files


> I'm getting them too.  I haven't noticed any pattern as I only find out it
> has crashed while out of game.  I assume we're talking about TF2, right?
>
> On Thu, Jun 4, 2009 at 2:40 PM, Nightbox 
> <[email protected]>wrote:
>
>> same
>>
>> 2009/6/5 Ook <[email protected]>
>>
>> > I've noticed that 10-15 seconds after switching maps my server 
>> > sometimes
>> > crashes. The map itself seems to be ok - if it survives the first 15
>> > seconds, it will run for days. I have a bunch of mdmp files that get
>> > generated from the crash. Anyone know how to analyze the mdmp file to 
>> > see
>> > what caused the server crash?
>> >
>> > Also - this frequently follows a map change triggered by executing
>> > changelevel on the server. Map changes caused by time/frag limit being
>> met
>> > seldom does this. Not quite sure what this means.
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>> >
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